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Reward claims

Server gift

Claim the gift the server hands out every hour.

What it does
Taps the treasure-chest medallion over your city gate and presses Claim All in the Server Gift window. One press takes every gift. It spends nothing.
Where
Instances ▸ open an instance ▸ Duties ▸ Reward claims ▸ Server gift
You need
The Walls mapped in City Mapper, and the instance kept running.
When it runs
Every hour, unless you change it. The game offers a new gift each hour, and one you leave unclaimed expires.

The game offers a server gift every hour, and a gift you do not claim expires. Server gift claims it for you, hour after hour, for as long as the instance runs.

Set it up

  1. Make sure the Walls are mapped in City Mapper, on the city map your instance uses.
  2. Open Instances, then open your instance, for example Northwatch.
  3. Open the Duties tab and press Reward claims to jump to that shelf.
  4. Switch Server gift to ON. It already comes back every hour, so leave the schedule alone.
  5. Press Start. Keep the instance running so the hourly gifts are claimed.
The Server gift settings, before you change anything: Every few hours, every 1 hour, no cap.
  1. 1How often Pick Once a day or Every few hours.
  2. 2Come back every Set how many hours pass between turns.
  3. 3Run cap Set the most turns in one game day, or leave No cap.
  4. 4Retry when it fails Set how many times a failed turn is tried in one game day.
  5. 5Reset schedule Put these settings back to their defaults and close the window.
  6. 6Record line Read what this row remembers about its own turns.
  7. 7Reset records Forget those turns, so the row may take another one.
  8. 8Done Save the window and close it. The ✕ or Esc closes without saving.

Settings

How often
Two choices: Once a day and Every few hours. Once a day is done when the game resets. Every few hours keeps coming back, so the row can claim through the day. Default: Every few hours.
Run before plan tasks
Shows only with Once a day. Off, the row waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before your plan's first task of the day, in order with every other row you switch this on for. Default: Off.
Come back every
Shows only with Every few hours. Pick 1 to 24 hours. The wait counts from the last time the row actually ran. It is not a fixed clock, so a turn that was cut short does not lose its place. Default: 1 hour.
Run cap
Shows only with Every few hours. It reads Use up to [number] per Game day: the most turns in one game day, from 1 to 99. After that the row waits for the next game day. At 0 it reads No cap, and the row runs as often as its schedule says. Drag the number, click it to type, or press − and +. Default: No cap.
Retry when it fails
How many times a failed turn is tried in one game day, from 1 to 10. A game day runs from one daily reset of the game to the next. The wait between tries grows. When the tries are used up, the row rests until the next game day. 1 means don't retry. Default: 3 tries a day.
Reset schedule
Puts every control on this page back to its default, saves, and closes the window. The defaults are Every few hours, 1 hour, No cap and 3 tries a day.
Record line
The small line at the bottom left. It says what the row remembers about its own turns. For example, Had its turn today · 1 turn today or Backing off until 14:40 after 2 fails. It reads Nothing recorded yet until the row has had a turn.
Reset records
Forgets what the row remembers about its own turns: whether it ran today, how many turns it took, and any wait after a failure. It may then take another turn. It asks first, in a window with Reset them and Cancel. Nothing in the game changes and your settings stay. It is greyed out while nothing is recorded.
Done
Saves the window and closes it. The ✕ in the corner, or Esc, closes it without saving.

How it runs

An unclaimed server gift expires. It does not pile up. A longer Come back every, a Run cap, or Once a day all throw gifts away. When a day's tries run out, the row waits for the next game day, and every gift in between is lost. If the status reads Retrying for long, fix the cause and press Reset records.
Run more than one instance? Set this up once, then copy it to the others with a profile.

Problems?

The row is ON and reads Due, but it never runs.
Check Needs setup on the Overview tab. Walls that are not mapped hold the row, and Fix opens City Mapper. Also check that the instance is running and that the status does not read Standing down.
Couldn't reach the wall.
Check the Walls in City Mapper. Its Go to building button shows whether Evonex can reach them.
It keeps saying No server gift waiting.
When Evonex looked, there was no chest over the gate. The game only draws the chest while a gift is waiting. That is normal.
It claimed my expedition income too.
That is expected. A full expedition medallion hides the gift chest, so Evonex claims it first. It only ever claims a full bar, and it tells the Expedition row the new time.
Couldn't claim the server gift.
The window did not open, Evonex could not find Claim All, or the button was still gold after five looks. If it repeats, raise Screen delay in the instance's Settings.