Resources
Traps
What one trap costs to build at the Trap Factory, for each kind and tier.
- Where
- Resources ▸ Traps.
- Use it to
- Check or correct what one trap costs to build, and add a new tier.
- You need
- Nothing. No emulator.
- Used by
- Trap Building and the Trap Resources calculator.
Traps is the defensive twin of Troops. It holds what one trap costs to build at the Trap Factory. There is a row for each of the four kinds — Trap, Rock, Abatis and Fire Arrow — at every tier. Costs are in food, wood, stone and ore. There is no gold column. It comes filled in. Every instance shares this list, and a change is saved as soon as you confirm it.
- 1All Kinds Picks which trap kinds to show. Tick or untick them.
- 2Sort Orders the cards from the lowest tier up, or from the highest tier down.
- 3Add Tier Opens the window where you add a new tier.
- 4Tier Names the tier.
- 5Edit all of Tier Opens one window to change the whole tier at once.
- 6Delete Tier Deletes a tier you added. It is greyed out on a built-in tier.
- 7Food, Wood, Stone, Ore Name the four resources. Every number is the cost of one trap.
- 8Trap Shows what one trap of this kind costs at this tier. Click the row to edit it. A – means none of that resource.
- 9Bold cell Marks the resource this kind spends the most of. Point at it to read, for example, Trap costs mostly food.
Each kind spends a double share of one resource. That cell is drawn bold, in the resource’s colour. A row where two resources tie, or where every cost is 0, colours nothing. Under the toolbar, a line shows the range, for example T1–T10 · 10 tiers.
Correct a cost
- Find the tier’s card.
- Click a kind’s row — Trap, Rock, Abatis or Fire Arrow. A small window opens, such as Edit Abatis T7.
- Change the numbers and click Save. Only that row changes.
- To change all four rows at once, click the sliders button, Edit all of Tier 7, instead.
- 1Kind and tier Names the trap kind and the tier you are editing.
- 2Cost boxes Hold the cost of one trap in Food, Wood, Stone and Ore.
- 3Save Saves this row only.
- 1Tier Holds the tier number. It is locked while you edit, because the number is what names the tier.
- 2Trap kinds Name the four rows. Each box beside a kind holds the cost of one trap of that kind in one resource. Leave a resource at 0 if the kind does not use it.
- 3Save Saves all four rows.
Add a tier
- Click Add Tier. The Tier number starts one above your highest tier. You can pick any number from 1 to 99.
- Type the cost of one trap of each kind, resource by resource. Leave a resource at 0 if the kind does not use it.
- Click Add tier.
If the tier already exists, you see Tier exists. Edit that tier instead.
Controls on this tab
With no tiers saved, the tab says No trap tiers yet and offers Add a tier.
How Evonex uses it
- Trap Building offers the kinds held here. On each kind’s rail it offers the tiers held for that kind, highest first. It multiplies the cost of one trap by your counts to price the plan. With no tiers, it says No trap tiers in the library yet — add them under Resources → Traps.
- The Trap Resources calculator prices builds from the same costs.