Events & rewards
Grace of Star Trail
Take the free daily Star Trail coin, and spin your coins only if you ask.
Grace of Star Trail does two separate jobs on the Grace of Star Trail event page. It takes the one free Star Trail coin the event hands out each game day, and, only if you switch it on, it spins the coins the account holds on the event's wheel.
Instances ▸ open an instance ▸ Duties ▸ Reward claims ▸ Grace of Star Trail ▸ ⚙, or click the row's name. It is a duty, not a plan task. The coin comes once a game day, so the row reads Once per game day and has no “how often” control.
- Run before plan tasks
- Retry when it fails
- Claim the free daily coin
- Spin the coins you have
- Reset
- Reset records
- Done
Set it up
- Open the window from the row on Reward claims.
- Leave Claim the free daily coin on.
- Switch Spin the coins you have on only if you want the coins spent.
- Click Done, then switch the row on.
The Grace of Star Trail window
One page, headed Schedule with the note the game decides how often this one runs — this is where it takes its turn.
Run before plan tasks
Off by default. Off, this waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before the plan's first task of the day, with every other duty you tick this on, in order.
Retry when it fails
How many times a failed turn is tried again before it is left until its next window. It counts per game day, and the waits between tries grow. Range 1 to 10 tries a day; 1 means don't retry. Default: 3.
Claim the free daily coin
Takes the one Star Trail coin the event hands out each game day. Default: on.
Spin the coins you have
Spends Star Trail coins on the wheel, one spin at a time. Default: off, so coins keep until you want them.
Reset
Puts every control back to its shipped defaults and closes the window.
Reset records
On the footer line, beside a short note of what this duty has recorded (Nothing recorded yet when there is nothing). It forgets the duty's own record of its turns: whether it ran today, what it read, what it spent and any wait after a failure. It asks first, acts at once, and leaves the window open. Nothing in the game changes and your settings are kept. Greyed out when nothing is recorded.
Done
Saves everything in the window and closes it. The title-bar ✕ or Esc closes it without saving.
With Spin the coins you have on, every visit spends the coins in hand, up to twelve spins a visit. Spins cannot be undone.
How it runs
- It opens the Event Center, selects Limited and opens Grace of Star Trail.
- Claim: it opens the Star Trail Gift window from the + beside the coin counter and takes the free coin, and checks the claim went through before it moves on. If today's coin was already taken, it says so.
- Spin: it ticks the wheel's skip-animation box, then presses Draw Once while the price shows you can afford it. Each spin counts only when the wheel's Cumulative Draws counter moves.
- It returns to the city or the world map it started on.
It never presses Draw x10 and never touches the paid offers in the gift window. The result names what was done: Claimed today's coin and spun 1, Spun 3, Claimed today's coin, or Nothing to claim or spin as a skipped result.
Examples
- Save the coins, Silverpine: claim on, spin off. The account collects one coin a day and spends nothing.
- Use them as they come, Northwatch: claim on, spin on. Each day's coin is taken and spun on the same visit.
- Spend a stockpile once: switch spin on for a day, check the result row, then switch it off again.
Troubleshooting
It is switched on but never takes a turn.
Check that the Event Center card is switched on in Studio's library. Every Event Center round runs through it, so with it off none of them runs.
The result says Nothing to claim or spin.
Today's coin was already taken and there are no coins to spin, or both switches are off. The run's Details say which.
It failed with “The wheel ignored a spin”.
A Draw Once press did not move the draw counter. If coins were spent first, the result says how many, for example — spun 2 first. The duty retries by itself.
It failed with “The coin window never opened”.
The + tap did not open the Star Trail Gift window. The duty retries by itself; if it keeps happening, check nothing covers the coin counter.
Coins are left after a spin run.
One visit spins at most twelve times, and the duty runs once a game day. The rest are spun on later visits.