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Daily activities

Daily activities

Your daily to-do list in the game: nineteen rows, one schedule window they all share, and the gift that claims your Activity rewards.

What it is
Your daily to-do list in the game: the levy and the tax, the alliance, the Shrine, the Tavern, the Hospital and more. One row per activity, nineteen in all.
Where
Instances ▸ open an instance ▸ Duties ▸ Daily activities
You need
A running instance. Most rows also walk to a building, so your city needs to be mapped.
When it runs
In the gaps between your plan tasks, while the instance is running. Every row starts Off.

Each row is something you would otherwise tap through by hand every game day: collect the levy, help your alliance, visit the Shrine, heal troops. You switch on the rows you want. Evonex does each one in a free moment between your plan tasks. As the daily reset gets close, it makes room for any once-a-day row that has not had its turn yet. The Daily activities key at the top of Duties scrolls straight to this card.

The Daily activities card of Northwatch: the reward gift and its points, then one row per activity.
  1. 1Claim activity rewards Switches reward claiming on or off. A gold gift means on, a grey one means off. It starts on.
  2. 2Activity points Shows today’s points from the game’s Activity window as Evonex last read them, or a dash.
  3. 3N of 19 on Counts the rows that are switched on.
  4. 4ON / OFF Switches the row on or off. Every row starts off.
  5. 5Round gift Shows how the game’s Activity window sees this activity. Hover it for the exact state.
  6. 6Status chip Says where the row stands. Hover it for the reason.
  7. 7⚙ Opens the row’s settings window. Clicking the row’s name does the same.
  8. 8Summary Sums up the row’s schedule in a few words, such as Every 4h or Once per game day.
  9. 9Skipped: reason Explains in orange why a row was skipped or held. Hover a long line to read it all.

Read a row

Switch a row on

  1. Click the row’s name (or ⚙) to open its settings before you switch it on. Several rows start with answers that spend gems, gold or resources. The table below says which.
  2. If the window has a Task setup tab, open it and check what the activity will do. Change anything you don’t want.
  3. On the Schedule tab, check How often and the rest (see below). The defaults suit most rows.
  4. Click Done, then switch the row ON.
  5. Start the instance. Nothing on this page runs until the instance runs. After that, every change you make on this page reaches the running instance at once.

What the status chip says

Each row has a chip that says where it stands. Hover a chip to read the reason.

Off
The switch is off. The row keeps its settings.
Due
Nothing holds the row back. It is waiting for a free moment.
Running
The row has the screen.
Done 09:14
The row’s turn for today finished at that time.
Held
The row is on, but its own settings stop it. The reason follows · Held: after the row’s summary, for example a general you haven’t picked yet.
Skipped
The row couldn’t run today. The reason follows · Skipped: after the row’s summary.
Retrying 14:30
The last turn failed. Evonex tries again at that time. Hover for the number of fails.
Standing down
A task is in Solo, so every duty waits. Hover for Solo is on — this duty waits until you exit Solo.

The Schedule tab every row shares

Open any row’s settings and you land on its Schedule. It says when and how often the row runs. Rows that do something with options of their own (what to train, which general, how much to spend) also have a Task setup tab. Rows with nothing to set show only the Schedule.

The Patrol settings. Its Schedule tab is the one every row shares.
  1. 1Schedule Shows when and how often the row runs.
  2. 2Task setup Holds what the activity itself does. Rows with nothing to set don’t have this tab.
  3. 3How often Chooses between one turn a day and a turn every few hours.
  4. 4Run before plan tasks Lets the row go before the plan’s first task of the day. It shows with Once a day only.
  5. 5Retry when it fails Sets the most tries Evonex makes in one game day when a turn keeps failing.
  6. 6Reset schedule Puts this tab back to its shipped settings, then saves and closes.
  7. 7Record line Says what the row has done, such as Had its turn today.
  8. 8Reset records Makes Evonex forget what the row has recorded, so it can take another turn.
  9. 9Done Saves the window and closes it.
Alliance help set to Every few hours: Run before plan tasks gives way to Come back every and Run cap.
  1. 1How often Switches the row to Every few hours.
  2. 2Come back every Sets how many hours pass between turns.
  3. 3Run cap Limits how many turns the row may take in one game day.
  4. 4Retry when it fails Sets the most tries Evonex makes in one game day when a turn keeps failing.
How often
Once a day or Every few hours. Once a day: Evonex does the activity once before the daily reset. Every few hours: it comes back again and again. Three rows start on Every few hours: Alliance help (1 hour), Alliance donation (4 hours) and Resource collecting (3 hours). Every other row starts on Once a day. Ranger Knight Order times itself and has no How often.
Run before plan tasks
Shows with Once a day only. Off, the row waits for free time and pushes into a busy plan only as the reset gets close. On, it runs before the plan’s first task of the day, together with every other duty you switched this on for, in order. Default: Off.
Come back every
Shows with Every few hours. The hours between turns, counted from the last turn that finished, not from a fixed clock. Range: 1 to 24 hours. Default: 6, or the row’s own number.
Run cap
Shows with Every few hours. Use up to a number of uses per Game day. 0 reads No cap. Range: 0 to 99. Default: No cap.
Retry when it fails
The most tries Evonex makes in one game day when a turn keeps failing. 3 means three tries, then it leaves the row alone. Each wait is longer than the last: 5, 10, 20, 40, then 60 minutes. A once-a-day row that is out of tries waits for the next reset. A row on Every few hours waits about an hour, then follows its own clock. A dropped game connection costs no try. 1 means don’t retry. Range: 1 to 10. Default: 3 tries a day.
Reset schedule
Puts this tab back to its shipped settings, then saves and closes. The Task setup tab keeps what you set.
Record line
The grey line at the bottom left. It says what the row has recorded, for example Backing off until 14:10 after 2 fails, 2 turns today, Last turn at 09:14 or Nothing recorded yet.
Reset records
Makes Evonex forget what the row has recorded about its own turns. That covers its countdown, whether it has run today, what it has spent and any wait after a failure. The row can then take another turn. Nothing changes in the game and your settings stay. Evonex asks first, and the button stays grey while there is nothing recorded.
Done
Saves the whole window and closes it. ✕ or Esc closes it without saving.
Evonex asks before it forgets a row’s records.
  1. 1What it forgets Explains what is cleared. Your settings and the game are untouched.
  2. 2Reset them Clears the records at once. The settings window stays open.

Claim activity rewards

The gold gift on the card’s header claims what the game’s Activity window holds for all this work. It starts on. Once your due daily activities have run, Evonex opens the Activity window. It collects the rewards for finished tasks and the progress chests. It also checks that the game counted each activity you run. The small gift after a row’s name shows how the game sees that row, and the number beside the big gift is today’s activity points. If you switch the gift off after it has already checked today, a window asks whether to keep today’s results or clear them. The full story is on Activity rewards.

Two homes for five activities

Black Market, General enhancing, Resource gathering, Trap building and Troop training also exist as plan tasks. Each copy keeps its own settings, and its Task setup tab says this duty’s own copy — the Task plan keeps its own. Set each activity up in one place only. Greet champions has no plan task: it runs only from here.

All nineteen rows

A row that walks to a building needs that building on your city map. If it is switched on and the building is not mapped, Overview ▸ Needs setup lists it with a Fix button.

Alliance donation
Gives the day’s free donations to your alliance’s research. Never uses the gem-priced donation. Starts on Every few hours. Alliance donation page.
Alliance help
Presses Help All on your alliance mates’ requests. Spends nothing. Starts on Every few hours. Alliance helper page.
Black Market
Shops the Black Market for the goods you picked. Needs the Market. Spends gold and resources on the goods, and gems on re-rolls past the free ones. Has a Task setup tab. Also a plan task. Black Market page.
General enhancing
The game’s name for cultivating a general with gold. Starts with no general picked, so the row is Held until you pick one. Every roll spends gold. Has a Task setup tab. Also a plan task (Cultivate Generals). Cultivate Generals page.
Gold levy
Collects the Keep’s free gold levy, never a gem levy. Needs the Keep. Spends nothing. Gold levy page.
Greet champions
Uses the day’s free greets and empowers on your champions. Needs the Keep. Spends nothing. Has a Task setup tab. Runs only from this row. Greet champions page.
Labor
Puts a batch of captured troops to work at the Prison when there are captives and no cooldown. Never uses the gem-priced options. Needs the Prison. Labor page.
Material composing
Combines crafting materials in your Items bag into the next level. It uses the materials up and can’t be undone. Has a Task setup tab. Material composing page.
Offering
Makes offerings at the Shrine with gems and/or tributes. Starts with gems ticked, so it spends gems every day it runs until you change it. Needs the Shrine. Has a Task setup tab. Offering page.
Patrol
Works the Patrol board at the Walls, then refreshes it. Starts on Sweep all: each swept item past the free patrols costs gems, and refreshes past the free ones cost gold. Needs the Walls. Has a Task setup tab. Patrol page.
Ranger Knight Order
Runs the Knight Order board: collects what came home, can Super Refresh the tasks that haven’t started, and sends out today’s tasks. Times itself. Super Refresh starts Off. Its two choices spend refresh tickets, and one of them may spend gems. Ranger Knight Order page.
Resource collecting
Taps the collect bubble over the Warehouse to take food, wood, stone, ore and gold in one tap. Needs the Warehouse. Spends nothing. Starts on Every few hours. Resource collecting page.
Resource gathering
Sends gathering marches. It is held from the SvS purge until SvS ends (see Protection). Has a Task setup tab. Also a plan task. Resource Gathering page.
Resource tax
Collects the Market’s free tax on the one resource you pick. Never pays gems. Needs the Market. Has a Task setup tab. Resource tax page.
Trade Carriage
Collects the reward chests on the trade carriage inside the city gate, then sends transports until the day’s allowance runs out or no carriage is free. A carriage is away for a few hours, so set Every few hours to send more than one. Needs the Walls. Trade Carriage page.
Trap building
Builds wall traps at the Trap Factory. Spends resources every run and uses a speedup item per batch. Needs the Trap Factory. Has a Task setup tab. Also a plan task. Trap Building page.
Troop healing
Heals wounded troops at the Hospital, from the top tier down. Uses resources you hold, never Instant Heal or gems. Needs the Hospital. Has a Task setup tab. Troop healing page.
Troop training
Trains the troop types and tiers you pick. Spends resources every run. Needs the training buildings its board uses. Has a Task setup tab. Also a plan task. Troop Training page.
Wheel of Fortune
Spins the Tavern’s wheel, topping chips up from chip packs you already own, never with gems. Needs the Tavern. Has a Task setup tab. Wheel of Fortune page.
Open a row’s settings before you switch it on. Offering starts with gems ticked. Patrol starts on Sweep all. Black Market re-rolls the shop. General enhancing spends gold on every roll. Troop training, Trap building and Troop healing spend resources. Material composing uses materials up for good.

How it runs

Problems?

I switched a row on, but it never runs.
Check four things. Is the instance running? Does the chip say Standing down (a task is in Solo)? Does Overview ▸ Needs setup list the row, because a building isn’t mapped or an answer is missing? Does the chip say Done, because it already had today’s turn?
It ran this morning and I want it again today.
Open its settings and click Reset records. Nothing in the game changes. For an activity worth repeating, set How often to Every few hours. If the row says already done today by the Task plan, the plan task did it and keeps that record.
The chip says Retrying with a time.
The last turn failed. Look the run up in the Activity Monitor on Overview to see why. After you fix the cause, Reset records clears the wait.
A gift with an orange cross sits after a row’s name.
Evonex finished the activity, but the game didn’t count it. Open the row’s Task setup and change what the activity does. For example, a Black Market visit that re-rolls without buying doesn’t count.
Offering spent gems I didn’t expect.
The row starts with Offer with gems ticked. Untick it, or switch the row off.
Champions isn’t on the Tasks shelf.
It lives here, as Greet champions.