Plan tasks
Rally Joiner
Joins the boss rallies your alliance starts — only on the monsters you choose.
- What it does
- Watches your alliance's rally list and joins the boss rallies other players start, using your own march presets. You choose which monsters to skip.
- Where
- Instances ▸ your instance ▸ Task setup ▸ Rally Joiner to set it up. Duties ▸ Tasks ▸ Add to plan to turn it on.
- You need
- An alliance that rallies boss monsters, and march presets saved in the game. Optional: a general preset to pick who leads, and an active Rally Monthly Card for Auto-Join.
- When it runs
- All the time, in the background. It takes the screen whenever nothing else needs it, and it never ends on its own.
Rally Joiner opens your alliance's rally list and reads each boss rally. If you want that boss, and a march can reach the rally before it launches, it joins with one of the march presets you armed (turned on). It never starts a rally — Rally Setter does that.
Optional extras refill stamina, speed up a returning march, or let the game's own Auto-Join do the joining for you.
Set it up
- In the game, save the march presets you want to join with. Rally Joiner uses a preset exactly as you saved it.
- Open Instances, open your instance, then open Task setup and click Rally Joiner.
- Under Skip monsters, click the skull next to each monster you never want to join. Skip nothing if you want every boss.
- Click Join settings. Click the preset cards you want to use. That arms them. A card that says TAP TO ARM is not used yet.
- Click Save changes.
- Open Duties ▸ Tasks, click Rally Joiner under Add to plan, and check that its switch is on. Then start the instance. (More about the plan.)
Choose what to skip
Rally Joiner joins every boss it can identify, so you only decide what to leave alone. Skip monsters lists the monsters in your Monsters library, weakest first, in the same groups the library uses.
- 1All tasks Goes back to the task list. Anything you did not save is dropped.
- 2Save changes Stores your changes. It shows up only while something is unsaved.
- 3Join settings Opens the sheet with presets, stamina and speed-ups.
- 4Skip monsters Lists every monster in your library. Anything you leave alone is joined.
- 5Monster group Groups the monsters as the library does, and counts how many each holds.
- 6Skull Skips the monster at every level. It turns red when on. Click again to undo.
- 7Level drop-down Skips chosen levels of a monster that has a few. Tick the levels — here Lv 1 and Lv 2.
- 8Level button Opens a window with every level of a monster that has many, such as a Viking.
- Every monster has a skull. It skips the monster at every level, including levels added to the library later.
- A monster with a few levels also has a drop-down. Tick only the levels you want to skip. It reads None until you tick one.
- A monster with many levels, such as a Viking, has a button instead. It opens the levels window.
- 1Skip 1 – 10 Ticks or clears all ten levels of the band at once.
- 2A partly ticked band Shows a dash when only some of its levels are ticked — here Lv 12 and Lv 14.
- 3Lv 12 Ticks one level. Hover a level to see its power.
- 4Cancel Closes the window and drops what you ticked.
- 5Select Keeps what you ticked. Then click Save changes on the task page.
Choose how it joins
Click Join settings. A sheet slides up over the page. Close it with its ✕, with Esc or by clicking outside it. Closing it keeps your changes in the form; Save changes stores them.
- 1Auto-Join (Rally Monthly Card) Lets the game's own Auto-Join do the joining, eight hours at a time. It needs an active Rally Monthly Card.
- 2General preset loadout Chooses which of your march presets Rally Joiner uses, and who leads them.
- 3Bot picks generals from Picks the saved general preset that supplies the generals.
- 4Manage Opens your general presets, so you can make or fix one without leaving.
- 5Who picks from it Names the armed presets that take their generals from the list.
- 6Join in launch order Joins the oldest rally first — the next to launch — instead of the newest.
Below the list are your eight march presets, numbered as in the game. A preset is only used once you arm its card. Armed cards are tried in preset-number order, so the lowest armed number is P1.
- 1Start from first · Rotate presets Chooses how the cards take turns. Rotate presets spreads troops over them; Start from first always tries your first card first.
- 23/8 armed Counts how many presets are in use.
- 3PRESET 1 Names the march preset in the game. Click the header or the ✕ to park the card.
- 4Bot picks generals Swaps this preset's generals for ones from the general preset you picked.
- 5Skip if no general Skips this preset when its main general slot is empty, and tries the next.
- 6Reset to one troop Cuts the troops to one before joining, so a seat fills without an army.
- 7A parked card Says TAP TO ARM. Click it to put that preset to work.
Stamina and march speed-ups
Both cards are off until you switch them on. Switch them on when you want Rally Joiner to keep going without you.
- 1Stamina Uses stamina packs when a march cannot launch for lack of stamina.
- 2Refill Chooses how much stamina to refill. Minimum fills in the amount the game suggests; Maximum fills as much as the window allows.
- 3Consume order Chooses which packs go first: the largest or the smallest.
- 4March speed-ups Speeds up a returning march when every march is busy and a rally is waiting.
- 5Adv Troop March Speedup Sets how many of this item to spend on one returning march. ×0 turns it off.
- 6Gem chip Lets Evonex buy this item with gems when you run out. Off by default.
- 7Troop March Speedup Does the same for the weaker item.
- 8Limit Chooses whether Max uses caps each run or every run together.
- 9Max uses Caps the speed-ups that may be used, both kinds together.
- 1012/50 used in total Shows how many have been used so far — this run, or in total since the last Clear.
- 11Clear Shown with In total. Starts the count over at 0.
Days, hours and the daily limit
Rally Joiner watches all the time, so it has no How often and no Stop after. You can still choose the days and hours it may run, and cap how long it runs each day. The window works the same for every plan task; Duties explains each block.
- Open Duties ▸ Tasks.
- Click the name Rally Joiner, or the ⚙ at the end of its row.
- 1Add to plan Holds the tasks that are not in the plan yet. Click a chip to add that task.
- 2ON · OFF Turns the task on or off in the plan.
- 3Rally Joiner Click the name to open the task's settings window.
- 4Solo Runs only this task on the instance until you click it again. It has nothing to do with the Solo Hunt task.
- 5⚙ Opens the same settings window.
- 6Remove Takes the task out of the plan, after asking. What you set in Task setup stays saved.
- 7always watching Tells you how it runs: it is always on the lookout.
- 1Where it stands Says what the task is doing. Here it is asleep, because today is not a picked day. It shows only when there is something to say.
- 2Kind line Says how this task is timed. Rally Joiner is always watching.
- 3Days Lights the days it may run on. Click a day to switch it off or on.
- 4Only between Limits it to hours of the day. An end before the start runs overnight.
- 5Up to Caps how long it may run each day, in hours or minutes.
- 6Sittings Explains the limit in plain words: how long each sitting lasts, and how long the breaks are.
- 7Reset to default Clears your changes on this instance. The window stays open.
- 8Done Saves and closes the window.
Settings
Every control, in the order you meet it. Where a control has a default, it is the value you get before you change anything.
On the task page
In Join settings
Number boxes work four ways: drag sideways, click to type, hold − or + to step, or use the mouse wheel while the box is selected.
In the settings window
How it runs
- It runs whenever nothing else needs the screen. A task that is due takes the screen first — a march coming home, or a daily activity. Rally Joiner steps aside at its next safe moment, never in the middle of a join.
- It opens Alliance War ▸ PvP War, ticks Monster War and clears War. If no rally is running and another task is waiting, it hands the screen straight back.
- It looks at one rally at a time, newest first. With Join in launch order it starts with the oldest. It opens the card and reads the boss name, its power (which tells the level) and the launch countdown.
- It skips a rally you already joined, and a boss on your skip list. It skips a rally whose timer under Join is red, because your march cannot arrive before it launches. It looks again later at a rally more than five minutes from launching, and skips one that is about to launch.
- To join, it presses Join Alliance War, picks the next armed preset, seats generals if Bot picks generals is on, and presses March.
- No stamina? With Stamina on it uses a pack and presses March again. With it off, it stands down on that rally.
- Every march busy? It keeps the rally in mind and tries again on each pass. With March speed-ups on, it checks the world map and speeds up the returning march that is closest to home.
- With Auto-Join on, it presses the game's own Auto-Join Start and goes to sleep until the re-arm time. If you have no Rally Monthly Card, it joins rallies by itself and checks again in an hour.
- An empty list for half a minute, with other work waiting, hands the screen over. With nobody waiting it keeps watching.
- It reloads the alliance window every 20 minutes.
- Open Overview and read the Activity Monitor. Each rally it opened is one Joining a rally row, with the boss, the level and what happened.