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Plan tasks

Rally Joiner

Joins the boss rallies your alliance starts — only on the monsters you choose.

What it does
Watches your alliance's rally list and joins the boss rallies other players start, using your own march presets. You choose which monsters to skip.
Where
Instances ▸ your instance ▸ Task setup ▸ Rally Joiner to set it up. Duties ▸ Tasks ▸ Add to plan to turn it on.
You need
An alliance that rallies boss monsters, and march presets saved in the game. Optional: a general preset to pick who leads, and an active Rally Monthly Card for Auto-Join.
When it runs
All the time, in the background. It takes the screen whenever nothing else needs it, and it never ends on its own.

Rally Joiner opens your alliance's rally list and reads each boss rally. If you want that boss, and a march can reach the rally before it launches, it joins with one of the march presets you armed (turned on). It never starts a rally — Rally Setter does that.

Optional extras refill stamina, speed up a returning march, or let the game's own Auto-Join do the joining for you.

Set it up

  1. In the game, save the march presets you want to join with. Rally Joiner uses a preset exactly as you saved it.
  2. Open Instances, open your instance, then open Task setup and click Rally Joiner.
  3. Under Skip monsters, click the skull next to each monster you never want to join. Skip nothing if you want every boss.
  4. Click Join settings. Click the preset cards you want to use. That arms them. A card that says TAP TO ARM is not used yet.
  5. Click Save changes.
  6. Open Duties ▸ Tasks, click Rally Joiner under Add to plan, and check that its switch is on. Then start the instance. (More about the plan.)
No card armed? Rally Joiner joins with whatever troops the game's own preset window has selected. That works, but you give up control of who marches.

Choose what to skip

Rally Joiner joins every boss it can identify, so you only decide what to leave alone. Skip monsters lists the monsters in your Monsters library, weakest first, in the same groups the library uses.

Rally Joiner in Task setup. Here Werewolf is skipped at every level, Fenrir at Lv 1 and Lv 2, and Viking Hard at ten levels.
  1. 1All tasks Goes back to the task list. Anything you did not save is dropped.
  2. 2Save changes Stores your changes. It shows up only while something is unsaved.
  3. 3Join settings Opens the sheet with presets, stamina and speed-ups.
  4. 4Skip monsters Lists every monster in your library. Anything you leave alone is joined.
  5. 5Monster group Groups the monsters as the library does, and counts how many each holds.
  6. 6Skull Skips the monster at every level. It turns red when on. Click again to undo.
  7. 7Level drop-down Skips chosen levels of a monster that has a few. Tick the levels — here Lv 1 and Lv 2.
  8. 8Level button Opens a window with every level of a monster that has many, such as a Viking.
The levels window for Viking Hard. Tick a band to skip its ten levels, or tick single levels.
  1. 1Skip 1 – 10 Ticks or clears all ten levels of the band at once.
  2. 2A partly ticked band Shows a dash when only some of its levels are ticked — here Lv 12 and Lv 14.
  3. 3Lv 12 Ticks one level. Hover a level to see its power.
  4. 4Cancel Closes the window and drops what you ticked.
  5. 5Select Keeps what you ticked. Then click Save changes on the task page.

Choose how it joins

Click Join settings. A sheet slides up over the page. Close it with its ✕, with Esc or by clicking outside it. Closing it keeps your changes in the form; Save changes stores them.

Join settings: Auto-Join at the top, then the general preset loadout.
  1. 1Auto-Join (Rally Monthly Card) Lets the game's own Auto-Join do the joining, eight hours at a time. It needs an active Rally Monthly Card.
  2. 2General preset loadout Chooses which of your march presets Rally Joiner uses, and who leads them.
  3. 3Bot picks generals from Picks the saved general preset that supplies the generals.
  4. 4Manage Opens your general presets, so you can make or fix one without leaving.
  5. 5Who picks from it Names the armed presets that take their generals from the list.
  6. 6Join in launch order Joins the oldest rally first — the next to launch — instead of the newest.

Below the list are your eight march presets, numbered as in the game. A preset is only used once you arm its card. Armed cards are tried in preset-number order, so the lowest armed number is P1.

The preset cards. Armed cards show their options; parked cards wait to be tapped.
  1. 1Start from first · Rotate presets Chooses how the cards take turns. Rotate presets spreads troops over them; Start from first always tries your first card first.
  2. 23/8 armed Counts how many presets are in use.
  3. 3PRESET 1 Names the march preset in the game. Click the header or the ✕ to park the card.
  4. 4Bot picks generals Swaps this preset's generals for ones from the general preset you picked.
  5. 5Skip if no general Skips this preset when its main general slot is empty, and tries the next.
  6. 6Reset to one troop Cuts the troops to one before joining, so a seat fills without an army.
  7. 7A parked card Says TAP TO ARM. Click it to put that preset to work.
A red strip can appear under the list: an armed card has Bot picks generals on, but the list gives it nothing usable. The strip says what is wrong and offers a button: Create a preset, or Edit and the preset's name. Until you fix it, that card marches with its own generals.

Stamina and march speed-ups

Both cards are off until you switch them on. Switch them on when you want Rally Joiner to keep going without you.

Stamina and March speed-ups, at the bottom of Join settings.
  1. 1Stamina Uses stamina packs when a march cannot launch for lack of stamina.
  2. 2Refill Chooses how much stamina to refill. Minimum fills in the amount the game suggests; Maximum fills as much as the window allows.
  3. 3Consume order Chooses which packs go first: the largest or the smallest.
  4. 4March speed-ups Speeds up a returning march when every march is busy and a rally is waiting.
  5. 5Adv Troop March Speedup Sets how many of this item to spend on one returning march. ×0 turns it off.
  6. 6Gem chip Lets Evonex buy this item with gems when you run out. Off by default.
  7. 7Troop March Speedup Does the same for the weaker item.
  8. 8Limit Chooses whether Max uses caps each run or every run together.
  9. 9Max uses Caps the speed-ups that may be used, both kinds together.
  10. 1012/50 used in total Shows how many have been used so far — this run, or in total since the last Clear.
  11. 11Clear Shown with In total. Starts the count over at 0.
These cards spend real things: stamina packs, march speed-ups and, with a gem chip on, gems. A pack that the game sells only for gems is never bought. Joining also sends real troops — Reset to one troop limits that.

Days, hours and the daily limit

Rally Joiner watches all the time, so it has no How often and no Stop after. You can still choose the days and hours it may run, and cap how long it runs each day. The window works the same for every plan task; Duties explains each block.

  1. Open Duties ▸ Tasks.
  2. Click the name Rally Joiner, or the ⚙ at the end of its row.
The Tasks card on Duties. Solo is switched on for Rally Joiner in this picture, so the other tasks read Standing down.
  1. 1Add to plan Holds the tasks that are not in the plan yet. Click a chip to add that task.
  2. 2ON · OFF Turns the task on or off in the plan.
  3. 3Rally Joiner Click the name to open the task's settings window.
  4. 4Solo Runs only this task on the instance until you click it again. It has nothing to do with the Solo Hunt task.
  5. 5⚙ Opens the same settings window.
  6. 6Remove Takes the task out of the plan, after asking. What you set in Task setup stays saved.
  7. 7always watching Tells you how it runs: it is always on the lookout.
Rally Joiner's settings window. Here it runs Monday to Friday only, with a daily limit of four hours.
  1. 1Where it stands Says what the task is doing. Here it is asleep, because today is not a picked day. It shows only when there is something to say.
  2. 2Kind line Says how this task is timed. Rally Joiner is always watching.
  3. 3Days Lights the days it may run on. Click a day to switch it off or on.
  4. 4Only between Limits it to hours of the day. An end before the start runs overnight.
  5. 5Up to Caps how long it may run each day, in hours or minutes.
  6. 6Sittings Explains the limit in plain words: how long each sitting lasts, and how long the breaks are.
  7. 7Reset to default Clears your changes on this instance. The window stays open.
  8. 8Done Saves and closes the window.

Settings

Every control, in the order you meet it. Where a control has a default, it is the value you get before you change anything.

On the task page

All tasks
Goes back to the task list. Changes you have not saved are dropped.
Save changes
Stores your changes. It shows only while something differs from what is saved. If Rally Joiner is not in your plan yet, it says so: your settings wait for it.
Join settings
Opens the sheet described below. Closing the sheet keeps your changes in the form.
Skull
Skips this monster at every level, including levels added later. It turns red when on and greys out the level control. Default: off.
Level drop-down
Shown for monsters with a few levels. Tick the levels to skip. It reads None, the levels you ticked, N levels skipped or All skipped. Default: None.
Level button
Shown for monsters with many levels. Opens a window with one box per band of ten levels and one per level. A band box ticks or clears its whole band. Cancel drops your ticks; Select keeps them.

In Join settings

Auto-Join (Rally Monthly Card)
Lets the game join rallies instead of Evonex. With an active Rally Monthly Card the game's Alliance War window has its own Auto-Join, which runs for eight hours per press. Evonex presses Start again before the eight hours end and leaves the screen free in between. Without a card it says so and joins by itself. It never buys the card. Default: off.
Re-arm … before it expires
Shown only while Auto-Join is on. How long before the game's eight hours run out that Evonex presses Start again. Pick 5 minutes to 7 h 30 m, or type a span such as 45m, 2h or 4h 30m. A change counts for the window that is already running. Default: 30m.
Bot picks generals from
The general preset that cards with Bot picks generals take their generals from. The list holds your saved general presets. Default: — none —.
Manage
Opens your general presets on the one you picked. A preset you rename, delete or make there shows up in the list.
Join in launch order
Starts with the oldest rally and works back, instead of taking the list newest-first. Default: off.
Start from first · Rotate presets
Rotate presets: each new rally continues from the next armed card, so troops spread evenly. Start from first: every rally begins at your first armed card. It moves on only when an earlier card is not set up, locked or out of troops. Default: Rotate presets.
Preset cards
Eight cards, one per march preset in the game. A parked card is not used. Click it to arm it; click an armed card's header or ✕ to park it. Default: all parked. With no card armed, Rally Joiner joins with whatever the game's preset window has selected.
Bot picks generals
A card option. Before marching, swaps this preset's generals for ones from the list. Off: the preset keeps its own. The text turns red if the list gives nothing usable. Default: off.
Skip if no general
A card option. Reads the March window's main general slot. If it is empty, or cannot be read, the preset is skipped and the next one is tried. Default: off.
Reset to one troop
A card option. Cuts the preset's troops to a single troop before joining. Default: off.
Stamina
Uses stamina packs when a march cannot launch for lack of stamina. Off: Rally Joiner stands down on that rally and waits for stamina to come back. Default: off.
Refill
Minimum fills in the amount the game suggests. Maximum fills as much as the window allows. Default: Minimum.
Consume order
Largest → Smallest or Smallest → Largest: which packs go first. Default: Largest → Smallest.
March speed-ups
When every march is busy and a wanted rally is waiting, speeds up the returning march that is closest to home. Default: off.
Adv Troop March Speedup
How many of this item (−50% of the remaining time each) to spend on one returning march, from ×0 to ×9. ×0 means do not use it. Default: ×1.
Troop March Speedup
The same for the weaker item (−30% of the remaining time each). Default: ×0.
Gem chips
The small gem button left of each count. Lets Evonex buy that item with gems when you run out. It dims while its count is ×0 but keeps its setting. Default: off.
Limit
What Max uses caps. Per run: each run on its own; the count starts over every run. In total: every run together; once the cap is reached, no more speed-ups are used until you press Clear. Default: Per run.
Max uses
The most speed-ups that may be used, both kinds together — per run or in total, as Limit says. Scrub down to ∞ for no limit. The readout beside it says which count it is, such as 3/50 used this run or 40/100 used in total, and turns orange once the cap is reached. Default: ×50.
Clear
Shown with In total only. Starts the count over at 0, so up to Max uses speed-ups can be used again. Takes effect at once, even while Rally Joiner runs.

Number boxes work four ways: drag sideways, click to type, hold − or + to step, or use the mouse wheel while the box is selected.

In the settings window

Days
Seven day chips, Monday to Sunday. A lit chip is a day it may run. The last lit chip cannot be switched off. The words beside the chips say it plainly, such as Every day or Mon–Fri. A window that runs overnight belongs to the day it starts on. Default: every day.
When it may run
Any time, or Only between two times of day on this instance. Switching to Only between fills in 08:00 and 23:00. An end before the start runs overnight, such as 22:00 – 06:00. Default: Any time.
Daily limit
No limit, or Up to a number of hours (1–24) or minutes (5–1440) a day. A new limit starts at 5 hours. Rally Joiner never ends by itself, so the limit works in sittings of about an hour. Breaks between them leave the screen to your other tasks. Solo ignores the hours and the limit. Default: No limit.
Reset to default
Clears this instance's changes and uses the task's own timing. It is greyed out when nothing is changed, and the window stays open.
Done
Saves your changes and closes the window.

How it runs

A March speed buff can run with Rally Joiner. Pick it on the buff's card under Duties ▸ Buffs — see Buffs.
The marches Rally Joiner sends are not counted when Rally Setter or Resource Gathering work out how many marches are free. They may make a trip and find fewer free marches than expected. The game keeps the real limit, so nothing is lost.

Problems?

It never joins a rally I wanted.
Open Overview and read the Activity Monitor. The rally's row says why. The boss may be on your skip list. The march timer under Join may have been red. The rally may have been more than five minutes from launch, so it looks again later. There may not have been enough time before launch. Or Rally Joiner could not tell which monster it was: check that the monster is in Resources ▸ Monsters.
It says all marches are out and waits.
Every march is busy, so there is nothing to send. It tries again on each pass. Turn on March speed-ups to bring one home sooner.
It joined with the wrong troops, or with no general.
Rally Joiner marches your presets exactly as you saved them in the game. To set the generals yourself, turn on Bot picks generals and choose a general preset. To skip a preset that has no general, turn on Skip if no general. If the strip under the list is red, those cards march with their own generals until you fix it.
It stood down on a rally: not enough stamina.
Turn Stamina on and keep stamina packs in your bag. A pack the game sells only for gems is never bought. Refill and Consume order do nothing while Stamina is off.
Auto-Join is on, but Evonex still joins rallies itself.
You may have no active Rally Monthly Card. Then it checks again in an hour. Or the Auto-Join window did not open, or Start could not be confirmed. Then it tries again in 10 minutes. Meanwhile it joins rallies itself, so none is missed.
It keeps leaving the rally list.
That is by design. Rally Joiner is the lowest-priority task. It hands the screen to anything that is due, and to other work when the list stays empty. With Rally Setter in the same plan, Rally Setter takes the screen while a slot has something to do, and Rally Joiner takes it back after.