Resources
Champions
Champions and their skins, captured from your screen and kept in game order.
Resources → Champions is the shared library of champions the bot must recognise on screen. The same champion can wear several different skins, so all recognition art lives on the skins — the bot matches a champion by matching any of its skins. The Champions task uses this library.
- Game order sort
- Add Champion
- #position badge
Keep them in game order
Keep the cards in the same order as the game's champions window — each card shows its #position. The game opens that window on the last-selected champion, so knowing every champion's position is what lets a task page left or right to reach a specific one. Sort by Game order (with no active search), then drag a card to rearrange.
Adding a champion and its skins
- Click Add Champion, name it, then click Add skin.
- Step 1 — capture: pick the emulator Port and Capture screen (or Upload image…), drag a box around the champion's full image (scroll to zoom, right-drag to pan), and click Use selection.
- Step 2 — details: optionally name the skin, then Select template in Vision Lab — crop the champion's distinctive part, tune the match, and attach it. The linked template is drawn as a green box on the skin image; click Save skin.
- Repeat Add skin for every other look the champion can appear with.
- Template match area (green box)
- Select template in Vision Lab
- Re-capture image
Skin name
Optional label for the skin (e.g. Default, Halloween).
Template
Select template in Vision Lab crops and links the match area; once linked, Edit detector re-tunes it in the Vision Lab and Unlink detaches it.
Re-capture image
Go back and capture or crop the champion image again, keeping the skin name and detector link.
A built-in champion carries a BUILT-IN badge and can't be deleted — but you can still edit it: add skins or drag it to match your game's order.