Shown in the app's own themes — pick the one you run. Light or dark follows the toggle above.

Set up once

Boss Pools

A named, ranked list of bosses to hunt — best target first.

A boss pool is a named, ordered list of bosses to hunt, best first — the order a task tries them when more than one coordinate is waiting for a free march. Pools live in one shared library per account: any number of tasks and slots can point the same pool, and editing it updates everywhere it is used.

Pools are edited from wherever a task picks one — a Rally Setter or Solo Hunt march slot's BOSS POOL. That opens the Boss pool picker: every pool, — no pool —, + New pool, and on each pool a pencil (Edit this pool's bosses) and a bin (Delete this pool); Use this pool points the slot at the one picked. With no pools yet, BOSS POOL opens the editor straight away. The editor is the Boss pools dialog below; it edits the shared library, and on Done the slot that opened it uses the pool on screen.
  1. PICK A BOSS · click in the order they should fire
  2. A ranked tile's rank badge
  3. A banded boss's level chip
  4. YOUR ORDER · first fires first
  5. A rank's drag grip
  6. A rank's number badge (click to type a rank)
  7. Pools switcher
  8. Clear
  9. Delete pool
  10. Done
  11. The pool's name — the title field
  12. Where the next boss you click lands
  1. PICK A BOSS · click in the order they should fire
  2. A ranked tile's rank badge
  3. A banded boss's level chip
  4. YOUR ORDER · first fires first
  5. A rank's drag grip
  6. A rank's number badge (click to type a rank)
  7. Pools switcher
  8. Clear
  9. Delete pool
  10. Done
  11. The pool's name — the title field
  12. Where the next boss you click lands
  1. PICK A BOSS · click in the order they should fire
  2. A ranked tile's rank badge
  3. A banded boss's level chip
  4. YOUR ORDER · first fires first
  5. A rank's drag grip
  6. A rank's number badge (click to type a rank)
  7. Pools switcher
  8. Clear
  9. Delete pool
  10. Done
  11. The pool's name — the title field
  12. Where the next boss you click lands
The Boss pools dialog: PICK A BOSS on the left, YOUR ORDER on the right, Pools and Clear above them.
  1. The ranks this removal would take out
  2. Remove (destructive)
  3. Keep (cancel)
  1. The ranks this removal would take out
  2. Remove (destructive)
  3. Keep (cancel)
  1. The ranks this removal would take out
  2. Remove (destructive)
  3. Keep (cancel)
The confirmation asked before a click on a fully-ranked boss removes every rank it holds.

Pick and rank

The dialog is two panes side by side. Click a boss on the left and it lands at the BOTTOM of your order on the right — a boss you click always lands last, never wherever a row happens to be selected, so appending never depends on what you were just looking at.

  1. Name the pool in the title field (Name this pool) — on an existing pool, typing there renames it. Pools at the top switches to another pool or starts a New pool….
  2. Click bosses on the left, in the order you want them tried. Clicking a boss's name ranks every level of it that is still free in one go; clicking one of its level cells ranks just that level.
  3. Fine-tune the order on the right (below), then click Done.

The two panes

Re-ranking

Editing by level

Badges, warnings and other controls

Rank badge
the small number on a tile once it holds at least one ranked level — its earliest rank, if the boss sits at more than one.
Clear
empties YOUR ORDER for the pool being edited. Hidden while the order is already empty, its space kept so the layout never jumps.
Pools
switches which pool is being edited without leaving the dialog — the current one is committed first, so nothing typed is lost. Unsaved drafts are listed here too, named 'Unnamed pool' until you give them one, plus a New pool… row at the end.
Delete pool
only shown once the pool being edited has been saved. Asks first (Delete <name>?, Keep / Delete), naming every slot that would be left with nothing to hunt (These slots fire nothing until they pick another pool:) — or No slot uses it. This cannot be undone. A delete is final at once, even if you then press Cancel.
"Off the map" warning
a red line under a rank whose boss or level the monster library no longer has — Off the map — no coords will come for it. The rank is kept, not silently dropped, so you can see the fault and fix it.
"Rally only" mark
shown only when the dialog is opened from Solo Hunt — an orange corner notch on a level cell, a Rally only badge on a boss whose every level is Rally only, and an orange line under the affected rank (Rally only — Solo Hunt skips it.) mark what a single march cannot attack: every Viking, every summoned boss, and any level the monster library does not hold. The level stays selectable either way; the pool is shared with Rally Setter, which rallies it.
Done
saves. It checks every pool you touched this session has a name — not only the one on screen, since switching pools with the Pools button and saving edits several at once is normal. If one is missing a name, Done switches you to it and marks the field (Give the pool a name.). A draft with no name and no bosses is simply dropped; a name another pool has gets (2).
Cancel
throws away every edit made this session — nothing autosaves. A pool you deleted stays deleted.

How it runs

A task that hunts bosses reads a pool top to bottom: when it needs a target, it tries the highest rank whose boss and level(s) currently have a live coordinate (via Coordex), skipping stale or struck ones, and moves down the order until it finds one. Pools are edited from the account's library — Done writes the pool; Cancel throws the edits away — and a running task always reads the saved copy, never a half-edited one.

Examples

The Viking Boss family is left out of every pool on purpose — it is not offered in PICK A BOSS. The Viking Challenge's own difficulty tiers (Easy through Hell) are offered like any other boss.

Troubleshooting

A rank shows a red "off the map" warning.
The boss or level it names is no longer in the monster library — the rank is kept so you can see and fix it, but no coordinate will ever fill it while it stays that way. Remove it or pick a level the library still has.
Clicking a boss removes it instead of ranking it.
Every level of that boss is already ranked somewhere in the pool — clicking its name again is the "take it out" gesture, and the confirmation names exactly which ranks would go. Click a single level cell instead to change just one level.
Delete pool is not on screen.
It only shows once the pool has been saved at least once — a brand-new, never-saved draft has nothing to delete; close the dialog with Cancel instead.
I can't tell which pool a slot is using once I have several.
Open the pool from the slot that uses it (its own Boss pool control shows the pool's name and a live summary) rather than guessing from the library — Pools in the editor lists every draft too, so nothing you started is lost even if you switched away from it.