Shown in the app's own themes — pick the one you run. Light or dark follows the toggle above.

Daily round

Daily Purchases

Buys the items you pick from the Store and the Alliance Shop every day.

Daily Purchases buys the items you pick from two shops in the game, once a day: the Store, which you pay in gems, and the Alliance Shop’s Daily Sale and Weekly Sale, which you pay in Alliance Points. You choose each item and how many; the bot opens each shop, tops every item up to your number and moves on. It never buys from the Alliance Shop’s Monthly Card Items shelf.

NeedsSet up on Duties → Common tasksGems for the Store, Alliance Points for the Alliance Shop
Instances ▸ open an instance ▸ Duties ▸ Common tasks ▸ Daily Purchases ▸ ⚙, or click the row’s name. It is a duty, not a plan task, and this window is the only place it is set up. The row ships off with nothing picked, so it spends nothing until you choose.
  1. Schedule / Setup
  2. Status line
  3. TODAY
  4. Store plate
  5. Shop switch
  6. Alliance Shop plate
  7. Item switch
  8. Item
  9. Slots
  10. Count
  11. Reset card
  12. Record line
  13. Reset records
  14. Done
The Setup tab on the Store: the status line, the Today strip, the two shop plates and the Store’s five items.

Set it up

  1. On Duties ▸ Common tasks, open Daily Purchases and click the Setup tab.
  2. With the Store plate selected, switch on each item to buy and set how many a day with its slots or its count.
  3. Click the Alliance Shop plate and click each Daily Sale or Weekly Sale tile to buy; click a slot on a tile to set how many.
  4. Check the status line reads Ready, then look over the Schedule tab — once a day suits most accounts.
  5. Click Done, then switch the row ON.
This duty spends. Every Store item costs gems and every Alliance Shop item costs Alliance Points, on every day it runs. Pick only what you want bought every day.

The Setup tab

The tab’s note reads what it buys, and how many. Hover any part of the board for what it does.

Status line
Ready with how many items each switched-on shop buys, for example Store 4 · Alliance Shop 6. Held with what is missing: nothing is picked to buy or both shops are off. The row on Common tasks reads Held for the same reason until you fix it.
TODAY
Every item a run buys, as a small picture: a tick once the run has bought all you picked of it today (this week, on the Weekly Sale), a ring while any of it is still to buy. The count at the right says how many items you picked — 10 picked — until one is bought in full; from then on it counts whole items, for example 5 of 10 bought. Hover a picture for the item, how many, and whether it is bought. With nothing picked it reads Nothing picked yet.
Store plate
Click it to show the Store’s items below. Its line reads N of 5 picked. Hover it: The game’s Store, opened from the gem count at the top of the city or the map: Items ▸ War and Items ▸ Special. Paid in gems.
Alliance Shop plate
Click it to show the Alliance Shop’s items below. Its line reads N of 17 picked. Paid in Alliance Points.
Shop switch
At the right of each plate. On — the run buys from this shop. Off — Buy from this shop. Off keeps your picks and buys none of them. The plate then reads Off · picks kept. Default: both on.

The Store

Item switch
Leads each row: buy this item or not. Clicking the item’s picture or name does the same. Default: off on every item.
Item
The game’s own picture and name, and its limit: Daily limit 10, or No daily limit · up to 100. Five items, in this order: Source of Life, 50 Stamina, Hammer, Goddess Honor Token, Citizen Recruitment Ticket.
Slots
How many a day, as a bar you click. An item the game limits shows one slot per purchase the day allows; Source of Life and 50 Stamina show a bar to 100 in steps of five. Lit slots are your pick, green ones are already bought today.
Count
The same number as the slots, for example 10 /day, between − and +. Drag it sideways, click it to type, or scroll. It steps by five on the two items with no daily limit. Greyed while the item is off. A fresh pick starts at the item’s whole limit, or at 10 where the game sets none.

The Alliance Shop

  1. Monthly Card Items — NEVER BOUGHT
  2. DAILY SALE
  3. SALE
  4. Tile
  5. Slots on a tile
  6. WEEKLY SALE
The Alliance Shop plate: the sealed Monthly Card Items shelf, the Daily Sale and the Weekly Sale.
Monthly Card Items — NEVER BOUGHT
Drawn sealed. It needs a Monthly Card, and Tribute and 100 VIP Points cost more on this shelf than in the Daily Sale, so the run reads past it.
DAILY SALE
The caption counts your picks here, for example 5 of 14 picked; hover it: Restocks every day at the reset. Fourteen tiles: 10 Stamina, 50 Stamina, 100 Stamina, Adv City Teleporter, Troop March Speedup, Adv Troop March Speedup, Arrest Warrant, 100 Chips, 1K Chips, Ruby Necklace, Junior Blazon Chest, Art Treasure Scroll Chest, 100 VIP Points, Tribute.
WEEKLY SALE
The caption counts your picks here too, for example 1 of 3 picked; hover it: Restocks every Monday at the reset. Three tiles: 8 Hour Truce Agreement, 24 Hour Truce Agreement, 3 Day Truce Agreement. A count here is a week’s, not a day’s.
Tile
Click a tile to buy that item, click it again to stop. A picked tile is lit and shows how many of the limit it buys, for example 5/5. With a tile focused, Left and Right (or − and +) change the count.
Slots on a tile
Along its foot, one per purchase the shop allows. Click one to set how many. Green slots are already bought.
SALE
An orange tag on the three stamina packs: the shop sells them only some days. The run buys one when it is there and moves on when it is not.
An Alliance Shop item is sold to an account only once its Alliance Honor reaches the item’s unlock. The bot does not read your honor: a locked item shows a padlock in the game, and the run reports that it couldn’t find it.

The Schedule tab

  1. Schedule / Setup
  2. How often
  3. Run before plan tasks
  4. Retry when it fails
  5. Reset card
  6. Record line
  7. Reset records
  8. Done
The Schedule tab, once a day.

The Duties shelf’s own schedule, noted when and how often it buys.

How often
Once a day — one turn per game day, which ends at the daily reset. Every few hours — keeps coming back; a limited item already bought is not bought again, so a second turn only fills what is still missing. Default: Once a day.
Run before plan tasks
Shown for Once a day. Off — it waits for free time and only pushes into a busy plan as the reset gets close. On — it runs before the plan’s first task of the day, with every other duty ticked the same way. Default: off.
Come back every
Shown for Every few hours: 1–24 hours, counted from the last time it actually ran. Default: 6.
Run cap
Shown for Every few hours: Use up to N per Game day, 0–99. At 0 it reads No cap. Default: No cap.
Retry when it fails
1–10 tries a day: how many times a failed turn is tried before it is left until its next window, with growing waits. Default: 3.

The window’s buttons

Schedule / Setup
The two tabs. The window opens on Schedule and resizes to the tab you pick.
Reset card
On both tabs. Asks Reset card — Put the whole card back to its defaults? Schedule and Setup both reset. — and Reset clears every pick, switches both shops back on, puts the schedule back and closes.
Record line
Bottom left: what the duty has recorded about its own turns, for example Had its turn today, or Nothing recorded yet.
Reset records
Forgets what the duty remembers about its turns, so it may take another one today. It asks first and leaves the window open. It does not undo a purchase, and the game still counts what was bought today.
Done
Saves both tabs and closes. ✕ or Esc closes without saving.

How it runs

  1. When its turn comes, the bot opens the Store — only when a Store item is picked and the Store is switched on — at Items ▸ War and then Items ▸ Special, and finds each picked item by its name.
  2. An item the game limits is topped up to your number: what the game says is already bought today, by hand or by an earlier run, counts, and only the rest is bought. A sold-out item (its price greyed) is skipped. Source of Life and 50 Stamina are bought once a game day.
  3. If the gems do not pay for the whole count, it buys as many as they do and says so; if they pay for none, it moves on to the next item.
  4. Then it opens the Alliance Shop — again only with a pick — goes past the Monthly Card Items shelf and walks the Daily Sale and the Weekly Sale top to bottom, buying each picked tile the same way. Each Alliance Shop purchase is confirmed in the game’s Are you sure…? window and checked on the item afterwards. An item priced beyond your Alliance Points is never tapped.
  5. It goes back to the city. The card’s Today strip ticks what was bought.

The Activity Monitor on Overview shows one row per shop and one per item. What a row can end with:

Bought Hammer ×6
Bought, and how many.
Bought 100 Chips ×2 of 5 — not enough Alliance Points for more
Bought as many as the currency paid for.
Already bought today's Hammer ×10
Your number is already bought — this week’s on the Weekly Sale. An item the game shows sold out reads the same without the count: Already bought today’s Goddess Honor Token.
Not enough gems for Citizen Recruitment Ticket
The gems pay for none; the same with Alliance Points in the Alliance Shop.
50 Stamina isn't in the Alliance Shop today
A sale-days-only pack on a day without a sale. Not a fault.
Couldn't find Tribute in the Alliance Shop
The item was not on the shelf — often an item still locked by Alliance Honor. A failure, so the duty comes back for it.
Couldn't open the Store
The shop did not open (also Couldn’t open the Alliance Shop). The run goes on to the other shop.

The finished line counts what each shop sold, for example Bought 4 items from the Store · bought 3 items from the Alliance Shop, and names a shop only when it sold something; what went wrong, if anything did, comes first. A turn that bought nothing says what stood in the way — Not enough Alliance Points for Tribute, 50 Stamina isn’t in the Alliance Shop today — or, with nothing left to buy, Today’s purchases are already done (Today’s Store purchases… or Today’s Alliance Shop purchases… when it visits only one shop). Short of gems or points, already bought and not on sale today all count as a success; an item it could not find, a buy window that would not open and a shop that would not open are failures, so the duty comes back — and buys only what is still missing.

Examples

Troubleshooting

The row says Held.
Open its ⚙ and read the Setup tab’s status line: nothing is picked, or both shops are switched off.
It bought fewer than I asked for.
The game counts what was already bought today, by hand or by an earlier run, and the bot only tops up to your number. If the line says not enough gems (or Alliance Points) for more, it bought what the currency paid for.
It says it couldn’t find an Alliance Shop item.
The item is probably still locked for this account — its Alliance Honor has not reached the item’s unlock, and the game hides it behind a padlock. Put the tile back until it unlocks.
A stamina pack was not bought.
The Alliance Shop sells the three stamina packs only on sale days (the SALE tag). On other days the run says it isn’t there and moves on.
Will it buy from the Monthly Card Items shelf?
Never. That shelf is drawn sealed on the card, and the run reads past it.
I want it to buy again today.
A limited item already bought to the game’s limit cannot be bought again. For anything still short, open the ⚙ and press Reset records; the next turn tops up what is missing.
The Today strip has no ticks.
Nothing has been bought yet today, or the run has not reached that item. The strip shows what the run itself recorded, not purchases made by hand.