Inside an instance
Duties
Choose what an instance does: build its plan, switch duties on and set when each one runs.
- Where
- Instances ▸ open an instance ▸ Duties
- Use it to
- Add tasks to the plan, put them in order, switch duties on and set when they run.
- Good to know
- Nothing here runs until you press Start. A change reaches a running instance at once.
The Duties tab is where you tell an instance what to do. It has six shelves. Tasks is your plan: jobs you add, order and time yourself. The other five shelves hold duties, the recurring care Evonex fits in around your plan. You watch the result on Plan.
- 1Verdict Sums up how the day is going in one line.
- 2Profile Shows which saved profile this instance follows and whether it still agrees with it.
- 3Jump keys Scroll the page to a shelf. A small number on a key flags rows that need a look.
- 4Filter by name Shows only the duties and tasks whose names contain what you type.
- 5Bug report Records the next run of one task for Evonex support.
- 6Protection Keeps a bubble on the keep. This is the first shelf.
- 7Add to plan Lists the tasks that are not in your plan yet. When all of them are in, it says so.
- 1Verdict Sums up how the day is going in one line.
- 2Profile Shows which saved profile this instance follows and whether it still agrees with it.
- 3Jump keys Scroll the page to a shelf. A small number on a key flags rows that need a look.
- 4Filter by name Shows only the duties and tasks whose names contain what you type.
- 5Bug report Records the next run of one task for Evonex support.
- 6Protection Keeps a bubble on the keep. This is the first shelf.
- 7Add to plan Lists the tasks that are not in your plan yet. When all of them are in, it says so.
- 1Verdict Sums up how the day is going in one line.
- 2Profile Shows which saved profile this instance follows and whether it still agrees with it.
- 3Jump keys Scroll the page to a shelf. A small number on a key flags rows that need a look.
- 4Filter by name Shows only the duties and tasks whose names contain what you type.
- 5Bug report Records the next run of one task for Evonex support.
- 6Protection Keeps a bubble on the keep. This is the first shelf.
- 7Add to plan Lists the tasks that are not in your plan yet. When all of them are in, it says so.
The top of the page
The verdict reads one of these:
- All duties on track: no duty is skipped, retrying or due for renewal.
- Duties waiting to run: every duty that is on is held, or the day has just begun.
- Attention needed: a duty is skipped or retrying, or a bubble or buff is due for renewal.
- Protection lapsed: the bubble ran out and was not renewed.
- No duties enabled yet: no duty is switched on.
- Solo — only Rally Joiner runs: a task is pinned with Solo.
The six shelves, in order
A duty row
- 1ON / OFF Switches the duty on or off.
- 2Name Opens the duty’s settings, like the ⚙ button.
- 3Status chip Says where the duty stands. Hover it for the reason.
- 4⚙ Settings Opens the duty’s settings window: when it runs and how it behaves.
- 5Summary Sums up the duty’s settings. When something stops the duty, the reason is added here.
- 6A dash Marks a row with no switch. War events has none: its settings shape every run.
- The switch tooltips say it: On — this duty takes its turn whenever it comes due. and Off — this duty never runs, and nothing waits for it.
- The name opens the settings only when the duty has settings to show.
- War events has a — where the switch would be: it has no on and off, its settings shape every run.
The status chip uses a few words:
The Tasks card: build your plan
The Tasks card is your plan: the jobs this instance runs. You pick them from the shelf, put them in order and time them. The order is the priority: the task at the top matters most.
- 1Add to plan Lists the tasks that are not in your plan yet. When all of them are in, it says so.
- 2ON / OFF Switches the task on or off. A task that is off keeps its place.
- 3Name Opens the task’s settings window.
- 4Second line Says in words when the task runs.
- 5Solo Runs only this task. Everything else stands down.
- 6⚙ Opens the same settings window.
- 7Bin Removes the task from the plan after you confirm.
- 1Add to plan Lists the tasks that are not in your plan yet. When all of them are in, it says so.
- 2Grip Drag a row by it to change the order.
- 3Name Opens the task’s settings window.
- 4Second line Says in words when the task runs.
- 5Solo Runs only this task. Everything else stands down.
- 6Bin Removes the task from the plan after you confirm.
- 1Add to plan Lists the tasks that are not in your plan yet. When all of them are in, it says so.
- 2ON / OFF Switches the task on or off. A task that is off keeps its place.
- 3Name Opens the task’s settings window.
- 4Second line Says in words when the task runs.
- 5Solo Runs only this task. Everything else stands down.
- 6⚙ Opens the same settings window.
- 7Bin Removes the task from the plan after you confirm.
- Under Add to plan, click a task’s name. It joins the bottom of the list, switched on. There is no window and no undo: the bin on its row is the way back.
- Drag the row to the place you want. Dropping saves the order. Dragging is the only way to set priority.
- Click the task’s name or its ⚙ button to set its days, hours and limits.
- Open Task setup to tell the task what to do: which bosses, which tiers, how many.
The shelf lists the tasks that are not in your plan yet: Black Market, Cultivate Generals, Rally Joiner, Rally Setter, Resource Gathering, Solo Hunt, Tavern Recruit, Trap Building and Troop Training. A dot after a name, such as Tavern Recruit •, means its settings are already prepared on Task setup and apply when you add it. Once every task is in the plan, the shelf reads Everything in your library is already in the plan.
Words you may meet on the second line:
- always watching: the task runs in the background and keeps looking for work.
- when a march is free: it works whenever one of your marches is free.
- once a day, whenever the screen is free: a daily job that waits for a free moment.
- once each time you press Start: it runs once per Start.
- 10 a day · finish today, 3 at a time: an amount to reach, and how it is paced.
- Run from Duties: the task’s settings live on a duty row, so it never runs from the plan. Remove the plan row and switch the duty on.
The bin asks Remove task first. The task’s place in the order, its schedule and its run progress are removed. Its Task setup answers are kept and apply again if you add the task back.
Solo: run one task alone
- Solo pins one task. Every other task and every duty stands down, Protection included: a bubble will not renew while Solo is on.
- A Solo run happens once, then the instance stops. The pin stays, so the next Start runs it once more. A watcher such as Rally Joiner never finishes on its own, so it keeps running.
- Solo ignores the task’s opening hours and daily limit. It acts like a standing “run it now”. On a gathering task during SvS, or the Kill Event when War events holds it, Solo sends nothing: the Activity Monitor says so and the instance stops.
- You can pin a task that is switched off. The verdict turns red and reads Solo — Rally Joiner is switched off, and Start is refused until you switch the task on or leave Solo.
- To leave Solo, click the lit Solo again, or open the settings window of a task that stands down and press Exit Solo. Removing the pinned task also ends Solo.
Task settings: days, hours and limits
Click a task’s name or its ⚙ button to open its settings window. It says how the task runs on this instance: which days, which hours, how long. What the task does, such as which bosses or troops, is on Task setup. Done saves and closes. The ✕ or Esc closes without saving.
- 1Kind line Says what kind of task it is and any hours it is limited to.
- 2Days Lights the days the task may run on.
- 3When it may run Limits the task to certain hours.
- 4Daily limit Caps how long the task runs each day.
- 5Reset to default Clears your changes and uses the task’s own rhythm.
- 6Done Saves everything and closes.
- 1Where it stands Says what the task does at this moment. Here it sleeps, because today is not one of its days.
- 2Days Shows Monday to Friday lit. Saturday and Sunday are off.
- 3Sittings Explains how the limit is spent: in sittings, with breaks that leave the screen to your other tasks.
A task that never finishes by itself, such as Rally Joiner, Rally Setter or Solo Hunt, takes its daily limit in sittings. A sitting lasts about an hour. The breaks between sittings leave the screen to your other tasks and duties. Evonex counts the time per day, from midnight to midnight on your PC’s clock, or from opening time to opening time when the task has hours.
Some tasks show more blocks below the daily limit.
- 1Finish it Chooses how fast the task works through its amount: All in one go, Today, Within a week or By a date.
- 2The live line Says what your choice means in practice.
- 3Goal Shows the amount to reach and today’s progress.
- 4Edit in Task setup Changes the amount in the task’s own setup.
- 5Reset progress Sets today’s count back to zero.
- 1Stop after Lets a looping task end by itself.
- 2Until it finishes or you stop it Keeps the task running until it ends or you press Stop.
- 3Run for Ends the task after the number of minutes you set. With a daily limit, it is also the length of one sitting.
Which blocks each task shows:
- Rally Joiner: days, hours and daily limit, in sittings.
- Rally Setter and Solo Hunt: the same, plus Stop after.
- Resource Gathering: days, hours and daily limit.
- Black Market and Cultivate Generals: Finish it and Goal, plus days, hours and daily limit.
- Tavern Recruit, Troop Training and Trap Building: days, hours and daily limit. The grey line at the top says when they run.
How tasks and duties share the screen
An instance has one emulator screen, so the bot does one thing at a time. Plan tasks and duties take turns. Every few seconds Evonex decides who goes next. For the full picture, read How Evonex plays.
- An urgent duty goes first. The bubble can interrupt a running task at its next safe moment when its renewal time opens. A daily duty that is still owed does the same when the end of the game day gets close.
- A due duty takes its turn between tasks, so a busy plan never shuts duties out. Duties that you tick with Run before plan tasks go first, before the plan’s first task of the day.
- Then comes your plan’s next task, by priority.
- While the plan only waits, for example while marches are out, a duty that fits the wait can run, as long as at least five minutes are free.
- A task that watches, such as Rally Joiner, keeps the screen at least five minutes before a duty that is not urgent may take over.
- A failed turn is retried up to Retry when it fails times a game day (default 3), with longer waits each time.