Shown in the app's own themes — pick the one you run. Light or dark follows the toggle above.

Task duties

Duties

The daily-care board — and the one place the task order and every rhythm are set.

The Duties tab is where an account is set up. It carries two things: the daily care an account needs whether or not it is working — keeping a bubble on the keep, keeping buffs up, the daily activities — and the TASKS section, which is the plan itself: what this instance runs, and in what order. The Plan tab watches the result.

  1. The verdict — the one thing worth acting on
  2. Jump rail — one button per category
  3. ON / OFF — the switch leads every row
  4. Configure (⚙) — this row’s settings window
  5. TASKS — the plan, authored here
  6. The shelf — click a chip to add that task
  7. Solo — run only this task
The Duties tab — the verdict line and jump rail on top, then one card per category.

Reading the page

A pinned verdict line sits at the top — a lamp, a headline and one detail sentence in the engine's own words (Protection lapsed · 14 of 14 done · 1 due). Under it, a jump rail with one button per category and a badge counting anything in the worst state; clicking scrolls to that card. Protection leads, TASKS is second, then Daily activities, Event Center, Buffs and Reward claims.

Reading a row

Every row on this page has the same shape: ON/OFF · icon · name — the reading — ⚙. The switch leads, so "what is on?" is a sweep down the left edge rather than a read across each line. The second line is the summary — what you set, plus how often — and a skip reason is appended to it, never swapped in.

Every state on this board is observed, never assumed. A duty whose automation isn't built yet says Automation coming, its switch is dead and it draws no gear — the row offers nothing it cannot deliver. Nothing here ever shows a Done that was not actually recorded.

One row species carries a third control. A duty that spends a real in-game currency out of your own pocket — today that is Dwarf's Lucky Apple — takes exactly one turn and then stops, with no schedule to offer. Once it has spent, a Reset run button appears beside the reading: press it and the duty is armed for one more turn. It asks first, because the next turn spends for real — as much as its card asks for.

The TASKS section

This is the plan. The shelf at the top holds every task you haven't added yet as a chip — click one to add it. Below it, one row per task in the plan, and dragging a row sets the order. Order is importance, not a timetable: you say what matters most, and Evonex decides when each one actually runs from its own rhythm.

A bundle chip opens its sub-tasks as a checklist instead — each one you tick becomes its own row, under its own name, with its own rhythm.

The Rhythm sheet

A task's ⚙ opens its Rhythm sheet — how that one task runs on this account. It opens with a line saying where the task stands right now, then the settings themselves.

A task's Rhythm sheet — where it stands, then how it runs here.
How often
The cadence: let Evonex choose, every N minutes/hours, once a day, spread to a deadline, or only when you press Run. Tasks whose timing is intrinsic — a watcher, or anything gated on marches coming home — have no such question and the row is not drawn.
Goal
For a task working toward an amount: the target and the pace. When the target is derived from the task's own setup, the sheet says so and links to Task setup rather than letting you type a second, disagreeing number.
Stop after
For a loop-shaped task: run for N minutes, or until you stop it.
Reset to default
Drops your changes and puts the task's own rhythm back. It stays open, showing you what it restored.
A task and a duty can name the same activity — Resource gathering and Black Market are both a task you can plan and a daily activity you can switch on. Set it up in one place or the other, not both, or the account will do the same activity twice.