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Resources

Troops

Per-tier training costs behind the Troop Training task's budgeting.

Resources → Troops is the troop data behind the Troop Training task. It records the training cost of one unit for every troop type — Mounted, Ranged, Ground, Siege — at every tier (T1 and up), across five resources: Food, Wood, Stone, Ore and Gold. The task uses these per-unit costs to work out what a whole training batch will cost, so you can prepare that much in resources first.

  1. Type filter
  2. Add Tier
  3. Card Edit (whole tier)
  4. Troop-type row
The Troops data: a type filter and tier sort on the left, Add Tier on the right, and one card per tier showing the four troop types and their five costs.

Reading and editing

The data ships filled in. Each tier card lays the four troop types out as toned rows with their five resource costs. Click a single troop row to edit just that type's costs, or a card's Edit to change the whole tier at once. The type filter and the tier sort (T1 → up, or high → T1) reshape the grid.

Add or edit a tier — the tier number and a per-unit cost grid for each troop type across the five resources.
Tier
The tier number (e.g. T18). It's the tier's identity, so it's locked while you edit an existing tier.
Cost grid
For each troop type, the per-unit Food, Wood, Stone, Ore and Gold cost. Leave a resource at 0 if that type doesn't use it.

When the game adds a new tier, click Add Tier — it creates a row for all four types at once, and nothing caps the tier count. Built-in tiers can't be deleted, but their costs stay editable.

Keep these costs current — the Troop Training task's batch budget is only as accurate as the numbers here.