Plan tasks
Rally Setter
Starts your own 5-minute boss rallies from a Coordex board — one slot per march.
- What it does
- Starts your own 5-minute boss rallies. It takes boss coordinates from a Coordex board and sends the march you set up for each slot.
- Where
- Instances ▸ your instance ▸ Task setup ▸ Rally Setter to set it up. Duties ▸ Tasks ▸ Add to plan to turn it on.
- You need
- A Coordex board for your server, with Go live on, and bosses in the Monsters library. March presets saved in the game, unless you fill a slot in by hand.
- When it runs
- Whenever a march is free. Each slot sends again as its march comes home — up to six rallies out at once.
Rally Setter turns the bosses on a Coordex board into rallies. You build up to six slots, one per march. A slot knows what to send — a preset, generals and troops — and which bosses to hunt, best first. When a boss appears, the first free slot that wants it sets a rally.
It leaves two kinds of boss to Solo Hunt: board rows whose Kill mode is Solo (you can set it in Coordex), and Goblins, which the game gives no rally button. To join rallies other players start, use Rally Joiner.
Set it up
- In Coordex, check that your server is on Go live. Then Boss Radar, which supplies the boss coordinates, feeds your board. To limit how far Rally Setter goes, give the board a Home with Set Home.
- In the game, save the march presets you want the slots to use. A slot you fill in by hand does not need one.
- Open Instances, open your instance, then open Task setup and click Rally Setter.
- Under 02 — HUNTING GROUND, pick your board in Coordex board.
- Under 01 — SLOTS, click + Add slot. Click the outlined PRESET cell, pick a preset and click Use this. GENERALS and TROOPS fill in as The preset's own.
- Click the BOSS POOL cell. Pick a pool and click Use this pool. No pool yet? Click + New pool, name it, click bosses in the order you want them rallied, then click Done.
- When the slot reads READY, click Save changes.
- Open Duties ▸ Tasks, click Rally Setter under Add to plan and check that its switch is on. Then start the instance. (More about the plan.)
How the form works
- The form has three numbered parts: 01 — SLOTS, 02 — HUNTING GROUND and 03 — AUTO HEAL.
- A cell that ends in › is one button. Click it and a small window asks one question. The window works on a copy, so Cancel, its ✕ or Esc changes nothing.
- Number boxes work four ways: drag sideways, click to type, hold − or + to step, or use the mouse wheel while the box is selected.
- Save changes appears at the top when the form differs from what is saved. A saved change reaches a running Rally Setter, so you do not need to press Stop. Boss pools are the exception: the pool editor's Done saves the pool at once.
The slots
One slot is one march. Boss coordinates are offered to the slots from the top: the first free slot whose pool ranks that boss takes it. Each slot is one row, called a lane: four cells and a track.
- 1Clear on Stop Forgets which marches are still out when you press Stop, so the slots start fresh next time. On by default.
- 2Entry mark Shows where a boss enters. It is offered to slot I first, then II. Hover it to see which slot is free.
- 3PRESET Click a cell below to pick the march preset the game loads.
- 4GENERALS Click a cell below to choose who leads the march.
- 5TROOPS Click a cell below to choose what the march carries.
- 6BOSS POOL Click a cell below to pick the ranked list of bosses this slot hunts.
- 7ASKED FIRST Marks the slot that gets the next boss offered first.
- 8Track Shows what this slot's march is doing. AT REST means nothing is out.
- 9Four small buttons Move the slot up or down, switch it off, or remove it.
- 10+ Add slot Adds a blank slot. You can have up to six.
Under each slot's number, one word says whether it can send. The track beside it shows the march's clock.
- 1OUT Shows the march is out. The bar counts down to when this slot can set its next rally.
- 2READY Means the slot has everything it needs and nothing is out.
- 3The outlined cell Marks the next question to answer on a slot that is not set up.
- 4NOT SET Means something is not answered yet. The track says what to do, here Pick a preset.
- 5SAME PRESET Warns that an earlier slot already loads this preset. One march cannot be out twice.
- 6Keep · Remove Asks before it removes a slot. A removed slot takes its preset, pool choice and loadout with it; the pool itself stays.
- 7FREE IN Shows when each slot is free, while a march is timed.
- 8+ Add slot Sits in a dashed lane at the foot, which says which slot comes next.
- 9Notes Explain in a sentence why a slot sits out, when something needs fixing.
When several words apply to one slot, the lane shows the most serious one, in this order: OFF, MISSING POOL, NOT SET, SAME PRESET, NO POOL, POOL EMPTY, READY.
The track words say what the march is doing. All tracks share one time scale. While a march is timed, the ruler under the lanes counts the minutes until each slot is free.
Preset, generals and troops
Click a cell to change it. Each cell opens a small window with one question.
The preset. The game loads this march preset in the March window before the slot rallies, so its generals and troops come with it. Pick None to fill in generals and troops yourself.
- 1None Uses no preset. You choose this slot's generals and troops on the lane.
- 2A greyed preset Greys out a preset that another slot already loads. The game has one of each general.
- 3Preset 2 Marks the preset you picked. Picking one fills GENERALS and TROOPS with The preset's own.
- 4The line under the presets Says what your choice does.
- 5Use this Keeps your choice. Cancel, ✕ and Esc change nothing.
The generals. The rally window opens on the general picker, so this is the first thing a rally answers. Rally Setter never marches with generals you did not choose.
- 1The preset's own Uses the generals the march preset holds when the slot rallies. Not available when the slot has no preset.
- 2A general preset Picks the generals yourself, from a general preset you saved.
- 3General preset list Lists your general presets. One you renamed or deleted stays listed until you pick another.
- 4Manage Opens your general presets, so you can make or fix one.
- 5The note Tells you what the preset holds. A red note means the slot cannot march yet.
- 6Save Keeps your choice.
The troops. Keep the preset's troops, or type exactly what the march should carry: one troop type, at one tier.
- 1The preset's own Marches with whatever the preset holds. Re-save the preset in the game to change it.
- 2Typed Opens the troop composer below, where you say how many of one tier.
- 3TYPE Picks the troop type: Mounted, Ranged, Ground or Siege. The type that holds the line shows its tier.
- 4TIER Picks the tier. The chips are the tiers your Troops library knows.
- 5COUNT Types how many. 1,000,000, 900k and 1.5m all work.
- 6MINIMUM Lets the slot go with fewer troops, down to this number. It is optional.
- 7The line Shows what the slot will send. Click ✕ at its end to remove it.
- 8Save Keeps your choice.
Boss pools
A boss pool is a ranked list of bosses: the boss you click first fires first. Pools are saved and shared. Any number of slots, and Solo Hunt, can use the same pool, so editing one changes it everywhere. The Boss pools page covers the editor on its own.
- 1+ New pool Opens the editor on an empty pool. Name it and rank its bosses.
- 2— no pool — Gives the slot nothing to hunt.
- 3A pool Shows a pool. A tick marks the one this slot uses, and the line under the name sums it up.
- 4Edit Opens the editor on this pool.
- 5Delete Deletes the pool after asking. It lists the slots that would be left without one.
- 6Use this pool Keeps your choice.
- 1Pool name Names the pool. A pool that holds bosses needs a name.
- 2Pools Switches to another pool, or starts a new one.
- 3A boss tile Click it to rank every level of the boss as one new rank at the bottom. Its number shows its rank, and the lit level cells are the levels ranked.
- 4A rank Drag its grip to move it, click its number to type a new rank, or click its ✕ to take it out.
- 5Next boss Marks where the next boss you click will go.
- 6Delete pool Deletes the pool after asking which slots would be left without one.
- 7Done Saves every pool you changed in this window.
- The same boss can sit at several ranks with different levels, as Achelois does here. Each level is on one rank only.
- A boss with many levels shows a chip such as Lv 1–3 ▾. It opens the level picker below.
- Clicking a boss that is already fully ranked asks Remove Achelois? before it takes all its ranks out.
- Cancel drops your edits. A pool you confirmed deleting stays deleted.
- 1Rally 1 – 10 Ticks or clears the whole band.
- 2A partly ticked band Shows a dash when only some of its levels are ticked.
- 3A ticked band Shows a band with all ten levels ticked.
- 4Cancel Closes the window without a change.
- 5Select Ranks the ticked levels at the bottom. Opened from a rank, it makes that rank hold exactly the ticked levels.
Deleting a pool is final, so Rally Setter asks first. If no slot uses the pool, the window says so and warns that this cannot be undone.
- 1The warning Says what deleting costs: every slot below fires nothing until it picks another pool.
- 2A slot that uses the pool Names the slot, its task and its instance.
- 3Keep Leaves the pool as it is.
- 4Delete Deletes the pool for good.
Hunting ground
Pick the board, how far from its Home Rally Setter may go, and how many rallies it may start after you press Start on the instance.
- 1Map chart Draws your Home and your Max distance on the world map.
- 2Coordex board Picks the board the bosses come from. Rally Setter cannot start without one.
- 3Home Shows the board's Home. Distance is measured from it. Set it in Coordex.
- 4Max distance Rallies only bosses within this many km of Home. ∞ means any distance.
- 5Stop after Stops after this many rallies since you pressed Start. ∞ means no limit.
- 6Summary line Sums up your choices in one line. The rally length is fixed at 5:00.
- 7Stamina Uses stamina packs when the game says there is not enough stamina.
- 8Refill Chooses how much stamina to refill. Minimum fills the amount the game suggests; Maximum fills as much as it allows.
- 9Consume order Chooses which packs go first.
Auto heal
Rally Setter can heal your wounded troops between rallies. Each heal is finished with healing speedups, so the queue is clear for the next one. It is off until you switch it on, because healing spends hospital resources and speedups. The Hospital must be mapped in City Mapper, so Rally Setter can walk to it.
- 1Auto heal Switches healing between rallies on or off.
- 2Status line Says what happens next, such as Counts from Start. First heal every 45 min or 6 rallies.
- 3WHEN Click the row to choose what triggers a heal.
- 4WHAT Click the row to choose what a visit asks the Hospital for.
- 1Every Heals after this many minutes. Switch it off to ignore time.
- 2After Heals after this many rallies. Switch it off to ignore the count.
- 3The footnote Explains that a heal lands at the next chance after it comes due, not to the second.
- 4Done Keeps your choice.
- 1Heal the default selection Heals what the Hospital selects when it opens, highest tier first.
- 2Heal a number Heals the number of troops you type, highest tier first.
- 3Heal presets Heals your in-game heal presets one at a time, from the lowest.
- 41 – 8 Tick the heal presets to use. Here presets 1 and 4.
- 5Done Keeps your choice.
A heal holds the screen, so it goes in a gap between rallies, when no slot has a boss to go to. It costs you no march. If no gap comes, it goes anyway once it is twice overdue. A heal you started by hand is left alone.
Days, hours and run length
Rally Setter runs whenever a march is free, so it has no How often. Open Duties ▸ Tasks and click the task's name or its ⚙ to open its settings window. There you choose the days and hours it may run, a daily limit, and how long each run lasts.
- 1Kind line Says how this task is timed. How many marches go out comes from Task setup.
- 2Days Lights the days it may run on. Click a day to switch it off or on.
- 3Only between Limits it to hours of the day. An end before the start runs overnight.
- 4Up to Caps how long it may run each day, in hours or minutes.
- 5Until it finishes or you stop it Lets each run go on until the task has nothing left to do, or you press Stop.
- 6Run for Ends each run after this many minutes. It is a time, not a number of rallies.
- 7Reset to default Clears your changes on this instance. The window stays open.
- 8Done Saves and closes the window.
With a daily limit, a task that never ends on its own works in sittings. A sitting is the Run for time if you set one, otherwise about an hour. Breaks leave the screen to your other tasks, and the window explains the plan in words under Daily limit.
Settings
Every control, in the order you meet it. Where a control has a default, it is the value you get before you change anything.
Slots
Boss pool window and editor
At the keyboard, ↑ and ↓ select a rank, and Ctrl+↑ and ↓ move it. Ctrl+Home and End send it to the top or bottom. Delete takes it out, and Enter opens its rank box.
Hunting ground and stamina
Auto heal
Settings window
How it runs
- Before it starts, Rally Setter checks the setup: a board is picked and exists, at least one slot can send, and every named general preset exists. A gap keeps it from running; the rest of your plan carries on.
- Each pass starts with Auto heal, if it is on. Then it opens the world map and reads how many marches are free. None free? It waits for one to come home.
- It goes through your READY slots from the top, and each slot's pool from rank 1 down. For each rank it asks the board for that boss, at those levels, within Max distance of Home. It skips rows whose kill mode is Solo.
- For a boss it found, it checks the coordinate is still on the board, searches the map, taps the tile and opens the boss. If the boss is not there after a second look, the coordinate gets a strike. A second strike on a later visit removes it from the board.
- It presses Alliance War, picks the 5-minute rally, and reads the boss name and power to check it is the boss it was promised.
- It loads the slot's preset, seats the generals from the slot's general preset, types the slot's troops, reads the march time and presses March.
- Generals away on another march? It tries another READY slot that ranks the same boss. If there is none, the slot waits and checks again with a growing pause.
- Troops loaded short, below your count or minimum? The rally stands down and the slot tries again in a couple of minutes. After five tries it sits out the rest of the run.
- A rally counts once its window really closes. Then the coordinate leaves the board and the slot's timer starts. Boss Radar is told the boss is taken, so other Evonex players on your server skip it for about an hour.
- Stop after counts every rally since you pressed Start. At the limit, the run ends with Reached the rally cap — stopped until the next Start, and its row on Duties ▸ Tasks says so.
- When it has to wait — every march out, nothing on the board it can take, generals away — it offers the screen to your other tasks, such as Rally Joiner, gathering and your daily activities. If one wants it and at least 5 minutes are free, Rally Setter steps aside and comes back as soon as a march comes home.
- With nothing on the board and none of your marches out, it asks whether Coordex is on Go live. If it is, Rally Setter waits quietly, checking every few seconds without touching the game. If it is not, it checks again in 3 minutes.
- Open Overview and read the Activity Monitor: a finished rally closes a row such as Rally set · Ymir Lv6.