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Plan tasks

Rally Setter

Starts your own 5-minute boss rallies from a Coordex board — one slot per march.

What it does
Starts your own 5-minute boss rallies. It takes boss coordinates from a Coordex board and sends the march you set up for each slot.
Where
Instances ▸ your instance ▸ Task setup ▸ Rally Setter to set it up. Duties ▸ Tasks ▸ Add to plan to turn it on.
You need
A Coordex board for your server, with Go live on, and bosses in the Monsters library. March presets saved in the game, unless you fill a slot in by hand.
When it runs
Whenever a march is free. Each slot sends again as its march comes home — up to six rallies out at once.

Rally Setter turns the bosses on a Coordex board into rallies. You build up to six slots, one per march. A slot knows what to send — a preset, generals and troops — and which bosses to hunt, best first. When a boss appears, the first free slot that wants it sets a rally.

It leaves two kinds of boss to Solo Hunt: board rows whose Kill mode is Solo (you can set it in Coordex), and Goblins, which the game gives no rally button. To join rallies other players start, use Rally Joiner.

Set it up

  1. In Coordex, check that your server is on Go live. Then Boss Radar, which supplies the boss coordinates, feeds your board. To limit how far Rally Setter goes, give the board a Home with Set Home.
  2. In the game, save the march presets you want the slots to use. A slot you fill in by hand does not need one.
  3. Open Instances, open your instance, then open Task setup and click Rally Setter.
  4. Under 02 — HUNTING GROUND, pick your board in Coordex board.
  5. Under 01 — SLOTS, click + Add slot. Click the outlined PRESET cell, pick a preset and click Use this. GENERALS and TROOPS fill in as The preset's own.
  6. Click the BOSS POOL cell. Pick a pool and click Use this pool. No pool yet? Click + New pool, name it, click bosses in the order you want them rallied, then click Done.
  7. When the slot reads READY, click Save changes.
  8. Open Duties ▸ Tasks, click Rally Setter under Add to plan and check that its switch is on. Then start the instance. (More about the plan.)
Start with one slot. When it works, add more. Each extra slot is one more rally out at the same time, and needs its own preset.

How the form works

The slots

One slot is one march. Boss coordinates are offered to the slots from the top: the first free slot whose pool ranks that boss takes it. Each slot is one row, called a lane: four cells and a track.

The Slots card with three slots at rest. Each lane has a preset, generals, troops and a boss pool.
  1. 1Clear on Stop Forgets which marches are still out when you press Stop, so the slots start fresh next time. On by default.
  2. 2Entry mark Shows where a boss enters. It is offered to slot I first, then II. Hover it to see which slot is free.
  3. 3PRESET Click a cell below to pick the march preset the game loads.
  4. 4GENERALS Click a cell below to choose who leads the march.
  5. 5TROOPS Click a cell below to choose what the march carries.
  6. 6BOSS POOL Click a cell below to pick the ranked list of bosses this slot hunts.
  7. 7ASKED FIRST Marks the slot that gets the next boss offered first.
  8. 8Track Shows what this slot's march is doing. AT REST means nothing is out.
  9. 9Four small buttons Move the slot up or down, switch it off, or remove it.
  10. 10+ Add slot Adds a blank slot. You can have up to six.

Under each slot's number, one word says whether it can send. The track beside it shows the march's clock.

Five slots in five states: out, ready, not set, sharing a preset, and asking to be removed.
  1. 1OUT Shows the march is out. The bar counts down to when this slot can set its next rally.
  2. 2READY Means the slot has everything it needs and nothing is out.
  3. 3The outlined cell Marks the next question to answer on a slot that is not set up.
  4. 4NOT SET Means something is not answered yet. The track says what to do, here Pick a preset.
  5. 5SAME PRESET Warns that an earlier slot already loads this preset. One march cannot be out twice.
  6. 6Keep · Remove Asks before it removes a slot. A removed slot takes its preset, pool choice and loadout with it; the pool itself stays.
  7. 7FREE IN Shows when each slot is free, while a march is timed.
  8. 8+ Add slot Sits in a dashed lane at the foot, which says which slot comes next.
  9. 9Notes Explain in a sentence why a slot sits out, when something needs fixing.

When several words apply to one slot, the lane shows the most serious one, in this order: OFF, MISSING POOL, NOT SET, SAME PRESET, NO POOL, POOL EMPTY, READY.

READY
The slot has a preset (or is filled in by hand), its generals and troops are answered, and its pool holds bosses the library still has.
NOT SET
Something is not answered yet. The outlined cell is the next one. A slot with no preset needs both a general preset and a typed troop line.
SAME PRESET
An earlier slot that is switched on already loads this preset. The game has one of each general, so one march cannot be out twice. Give this slot another preset, or put its bosses in the earlier slot's pool.
NO POOL
The slot has no boss pool. The track says Attach a pool.
POOL EMPTY
The pool holds no boss the library still has. The track says Pool is empty. It says All Solo only. when every boss in the pool is Solo only, a level that only Solo Hunt can take.
MISSING POOL
The pool was deleted. Pick another. The run skips the slot until you do.
OFF
You switched the slot off with its power button. Its setup is kept, and clicking the button brings it back.

The track words say what the march is doing. All tracks share one time scale. While a march is timed, the ruler under the lanes counts the minutes until each slot is free.

AT REST
Nothing is out. On a slot that is not ready it shows the next step instead, such as Pick a preset.
OUT
The march is out. The bar counts down to Free again in 12:40. The time covers the 5-minute rally, the trip there and back, and a few seconds.
COOLDOWN
The rally is over and the troops are on the way home.
GENS OUT
Shown while a run is open: the preset's generals are away on another march. The slot waits and checks again.
PARKED
The generals were away several times, so the slot checks less often. It still checks.
SITTING OUT
The slot is switched off. It sits out until you switch it on.
A ✕ on an OUT or COOLDOWN track forgets that march's timer. It does not call the march back in the game; the next pass learns the truth again. Clear on Stop does this for every slot when you press Stop.

Preset, generals and troops

Click a cell to change it. Each cell opens a small window with one question.

The preset. The game loads this march preset in the March window before the slot rallies, so its generals and troops come with it. Pick None to fill in generals and troops yourself.

The Preset window: None, or one of the game's eight march presets.
  1. 1None Uses no preset. You choose this slot's generals and troops on the lane.
  2. 2A greyed preset Greys out a preset that another slot already loads. The game has one of each general.
  3. 3Preset 2 Marks the preset you picked. Picking one fills GENERALS and TROOPS with The preset's own.
  4. 4The line under the presets Says what your choice does.
  5. 5Use this Keeps your choice. Cancel, ✕ and Esc change nothing.

The generals. The rally window opens on the general picker, so this is the first thing a rally answers. Rally Setter never marches with generals you did not choose.

The Generals window: keep the preset's generals, or pick a saved general preset.
  1. 1The preset's own Uses the generals the march preset holds when the slot rallies. Not available when the slot has no preset.
  2. 2A general preset Picks the generals yourself, from a general preset you saved.
  3. 3General preset list Lists your general presets. One you renamed or deleted stays listed until you pick another.
  4. 4Manage Opens your general presets, so you can make or fix one.
  5. 5The note Tells you what the preset holds. A red note means the slot cannot march yet.
  6. 6Save Keeps your choice.
If the general preset is gone, or none of its main generals can be picked, the slot sits out the run and the window says why in red. Fix it in General presets.

The troops. Keep the preset's troops, or type exactly what the march should carry: one troop type, at one tier.

The Troops window with a typed line: 1M Mounted at T14, with a minimum of 800K.
  1. 1The preset's own Marches with whatever the preset holds. Re-save the preset in the game to change it.
  2. 2Typed Opens the troop composer below, where you say how many of one tier.
  3. 3TYPE Picks the troop type: Mounted, Ranged, Ground or Siege. The type that holds the line shows its tier.
  4. 4TIER Picks the tier. The chips are the tiers your Troops library knows.
  5. 5COUNT Types how many. 1,000,000, 900k and 1.5m all work.
  6. 6MINIMUM Lets the slot go with fewer troops, down to this number. It is optional.
  7. 7The line Shows what the slot will send. Click ✕ at its end to remove it.
  8. 8Save Keeps your choice.
A slot rallies only with the exact count you type. If the game loads fewer — you own fewer of that tier, or the march cannot carry that many — the slot stands down instead of marching short. A MINIMUM lets it go with fewer.

Boss pools

A boss pool is a ranked list of bosses: the boss you click first fires first. Pools are saved and shared. Any number of slots, and Solo Hunt, can use the same pool, so editing one changes it everywhere. The Boss pools page covers the editor on its own.

The Boss pool window: pick a pool for this slot, or make one.
  1. 1+ New pool Opens the editor on an empty pool. Name it and rank its bosses.
  2. 2— no pool — Gives the slot nothing to hunt.
  3. 3A pool Shows a pool. A tick marks the one this slot uses, and the line under the name sums it up.
  4. 4Edit Opens the editor on this pool.
  5. 5Delete Deletes the pool after asking. It lists the slots that would be left without one.
  6. 6Use this pool Keeps your choice.
The pool editor. Click bosses on the left in the order they should fire; the order appears on the right.
  1. 1Pool name Names the pool. A pool that holds bosses needs a name.
  2. 2Pools Switches to another pool, or starts a new one.
  3. 3A boss tile Click it to rank every level of the boss as one new rank at the bottom. Its number shows its rank, and the lit level cells are the levels ranked.
  4. 4A rank Drag its grip to move it, click its number to type a new rank, or click its ✕ to take it out.
  5. 5Next boss Marks where the next boss you click will go.
  6. 6Delete pool Deletes the pool after asking which slots would be left without one.
  7. 7Done Saves every pool you changed in this window.
The level picker for a boss with many levels.
  1. 1Rally 1 – 10 Ticks or clears the whole band.
  2. 2A partly ticked band Shows a dash when only some of its levels are ticked.
  3. 3A ticked band Shows a band with all ten levels ticked.
  4. 4Cancel Closes the window without a change.
  5. 5Select Ranks the ticked levels at the bottom. Opened from a rank, it makes that rank hold exactly the ticked levels.
A level that the Monsters library marks Solo only wears an orange Solo only badge, and an orange line under its rank says Rally Setter skips it. You can still rank those levels: Solo Hunt fires them.

Deleting a pool is final, so Rally Setter asks first. If no slot uses the pool, the window says so and warns that this cannot be undone.

Deleting a pool asks first and names the slots that would be left without one.
  1. 1The warning Says what deleting costs: every slot below fires nothing until it picks another pool.
  2. 2A slot that uses the pool Names the slot, its task and its instance.
  3. 3Keep Leaves the pool as it is.
  4. 4Delete Deletes the pool for good.

Hunting ground

Pick the board, how far from its Home Rally Setter may go, and how many rallies it may start after you press Start on the instance.

02 — HUNTING GROUND: Board & limits beside Stamina.
  1. 1Map chart Draws your Home and your Max distance on the world map.
  2. 2Coordex board Picks the board the bosses come from. Rally Setter cannot start without one.
  3. 3Home Shows the board's Home. Distance is measured from it. Set it in Coordex.
  4. 4Max distance Rallies only bosses within this many km of Home. ∞ means any distance.
  5. 5Stop after Stops after this many rallies since you pressed Start. ∞ means no limit.
  6. 6Summary line Sums up your choices in one line. The rally length is fixed at 5:00.
  7. 7Stamina Uses stamina packs when the game says there is not enough stamina.
  8. 8Refill Chooses how much stamina to refill. Minimum fills the amount the game suggests; Maximum fills as much as it allows.
  9. 9Consume order Chooses which packs go first.
Stop after appears twice, and means two different things. On this page it counts rallies: once Rally Setter has set that many since you pressed Start, it stops until you start again. In the task's settings window it is a length of time for each run, in minutes. The two do not affect each other.

Auto heal

Rally Setter can heal your wounded troops between rallies. Each heal is finished with healing speedups, so the queue is clear for the next one. It is off until you switch it on, because healing spends hospital resources and speedups. The Hospital must be mapped in City Mapper, so Rally Setter can walk to it.

03 — AUTO HEAL: the switch, a status line, and two rows to click.
  1. 1Auto heal Switches healing between rallies on or off.
  2. 2Status line Says what happens next, such as Counts from Start. First heal every 45 min or 6 rallies.
  3. 3WHEN Click the row to choose what triggers a heal.
  4. 4WHAT Click the row to choose what a visit asks the Hospital for.
When to heal: by time, by number of rallies, or whichever comes first.
  1. 1Every Heals after this many minutes. Switch it off to ignore time.
  2. 2After Heals after this many rallies. Switch it off to ignore the count.
  3. 3The footnote Explains that a heal lands at the next chance after it comes due, not to the second.
  4. 4Done Keeps your choice.
What to heal: the Hospital's own selection, a number of troops, or your heal presets.
  1. 1Heal the default selection Heals what the Hospital selects when it opens, highest tier first.
  2. 2Heal a number Heals the number of troops you type, highest tier first.
  3. 3Heal presets Heals your in-game heal presets one at a time, from the lowest.
  4. 41 – 8 Tick the heal presets to use. Here presets 1 and 4.
  5. 5Done Keeps your choice.

A heal holds the screen, so it goes in a gap between rallies, when no slot has a boss to go to. It costs you no march. If no gap comes, it goes anyway once it is twice overdue. A heal you started by hand is left alone.

Days, hours and run length

Rally Setter runs whenever a march is free, so it has no How often. Open Duties ▸ Tasks and click the task's name or its ⚙ to open its settings window. There you choose the days and hours it may run, a daily limit, and how long each run lasts.

Rally Setter's settings window. Each run lasts 45 minutes.
  1. 1Kind line Says how this task is timed. How many marches go out comes from Task setup.
  2. 2Days Lights the days it may run on. Click a day to switch it off or on.
  3. 3Only between Limits it to hours of the day. An end before the start runs overnight.
  4. 4Up to Caps how long it may run each day, in hours or minutes.
  5. 5Until it finishes or you stop it Lets each run go on until the task has nothing left to do, or you press Stop.
  6. 6Run for Ends each run after this many minutes. It is a time, not a number of rallies.
  7. 7Reset to default Clears your changes on this instance. The window stays open.
  8. 8Done Saves and closes the window.

With a daily limit, a task that never ends on its own works in sittings. A sitting is the Run for time if you set one, otherwise about an hour. Breaks leave the screen to your other tasks, and the window explains the plan in words under Daily limit.

Settings

Every control, in the order you meet it. Where a control has a default, it is the value you get before you change anything.

Slots

Clear on Stop
When you press Stop, forgets which marches are still out, so the next run treats every slot as free and asks the game. Off: the clocks keep counting. No march is recalled either way. Default: on.
PRESET
Opens the Preset window: None or Preset 1 to Preset 8, then Use this. A preset another switched-on slot loads is greyed out. Picking a preset fills unanswered GENERALS and TROOPS with The preset's own. Picking None clears answers that only came from a preset.
GENERALS
Opens the Generals window: The preset's own or A general preset with a list and Manage. Red notes say what is wrong. Then Save.
TROOPS
Opens the Troops window: The preset's own or Typed. Typed lines hold one troop type, one tier, a COUNT (up to 100,000,000) and an optional MINIMUM lower than the count. A line with a red “too high” has a minimum that is not lower than the count. Then Save.
BOSS POOL
Opens the Boss pool window: — no pool — or a saved pool, + New pool, a pencil to edit and a bin to delete, then Use this pool. With no pools at all, the cell opens the editor straight away.
Ask earlier · Ask later
Move the slot up or down. Bosses are offered to slots from the top. The top slot cannot go earlier and the bottom one cannot go later.
Sit this slot out
Switches the slot off but keeps its setup. It then reads OFF. Click again to bring it back.
Remove slot
Asks Remove slot V? Its preset, pool choice and loadout go with it. then Keep or Remove. The pool itself stays.
+ Add slot
Adds a blank slot that reads NOT SET and asks for nothing until it is set up. With exactly one pool, the new slot is given it. Greyed out at six slots.

Boss pool window and editor

+ New pool
Opens the editor on an empty pool, which becomes this slot's when you finish.
Pool row
A saved pool, its summary (for example 4 ranked · Achelois Lv 2–3 first), and also on slot II when others use it. (missing pool) means the pool was deleted.
Pool name
Required once the pool holds a boss. A name that is taken gets (2) added. Done refuses an unnamed pool.
Pools
Opens a list of every pool, with New pool… and Close.
PICK A BOSS
A tile for each boss in the library, except the Viking Boss family. Click it to rank all its unranked levels as one new rank at the bottom. Click a level cell to rank one level. A boss with many levels has a chip that opens the level picker.
YOUR ORDER
The ranks, first fires first. Drag the grip, click the rank number to type a rank, or click ✕ to take it out. Clear empties the list.
Off the map
A red line under a rank says Off the map — no coords will come for it. The library lost that boss or level. Take the rank out, or leave it.
Delete pool
Asks Delete Weekend bosses? and lists the slots that fire nothing until they pick another pool. Keep or Delete.
Cancel · Done
Done saves every pool you changed. Cancel drops edits, but a delete you confirmed stands.

At the keyboard, ↑ and ↓ select a rank, and Ctrl+↑ and ↓ move it. Ctrl+Home and End send it to the top or bottom. Delete takes it out, and Enter opens its rank box.

Hunting ground and stamina

Coordex board
The board the bosses come from. The list holds this PC's boards, with — none — first. Required: with no board, Rally Setter cannot start. A red note appears if the board is deleted. Default: — none —.
Home
Shows Home (600, 540), or Home unset. Set the Home on the board in Coordex.
Max distance
Only rallies bosses within this many km of the board's Home. 0 shows as ∞ and means any distance. It is greyed out while the board has no Home. Default: ∞.
Stop after
Stops after this many rallies since you pressed Start on the instance (up to 999). 0 shows as ∞ and means no limit. Only rallies that really launched count. At the limit, Rally Setter stays stopped until you press Stop and Start again, or raise the limit. Default: ∞.
Stamina
Uses a stamina pack when the game says there is not enough stamina, then presses March again. A pack that would cost gems is skipped, never bought. Off: the run ends with Out of stamina — standing down. Default: off.
Refill · Consume order
Minimum or Maximum, and Largest → Smallest or Smallest → Largest. They do nothing while Stamina is off. Defaults: Minimum and Largest → Smallest.

Auto heal

Auto heal
Heals wounded troops between rallies. Each visit costs hospital resources and healing speedups. Default: off.
Status line
Says what happens next, such as Due — waits for a gap between rallies. When nothing heals, it says why: Give it a time or a count, Tick at least one heal preset, or Couldn't reach the Hospital three times — rests until Start.
WHEN
Opens When to heal: Every 5 to 240 minutes and After 1 to 99 rallies, whichever comes first. Both counts start again after each heal and survive Stop. Default: Every 45 min or 6 rallies.
WHAT
Opens What to heal: Heal the default selection, Heal a number (100 to 999,999 troops, 3,000 to start) or Heal presets (chips 1 to 8; none ticked means nothing heals). Default: Default selected.

Settings window

Days
Seven day chips. A lit chip is a day it may run. The last lit chip cannot be switched off. A window that runs overnight belongs to the day it starts on. Default: every day.
When it may run
Any time, or Only between two times of day on this instance, starting at 08:00 and 23:00. Default: Any time.
Daily limit
No limit, or Up to a number of hours (1–24) or minutes (5–1440) a day, counted in sittings. Default: No limit.
Stop after
Until it finishes or you stop it, or Run for 1 to 1440 minutes (30 when first switched on). It is a length of time for each run, not the number of rallies on the task page. Default: Until it finishes or you stop it.
Reset to default
Clears this instance's changes. Greyed out when nothing is changed. The window stays open.
Done
Saves your changes and closes the window.

How it runs

Every rally sends real troops. Stamina uses stamina packs and Auto heal uses hospital resources and healing speedups. Both are off until you switch them on. Leave them off and the run stands down when stamina runs out.

Problems?

Rally Setter does not start, or Overview says Needs setup.
Open Overview. The Needs setup card says what is missing, and Fix takes you there. Typical lines: no board is picked — “Rally Setter” needs a Coordex board picked in the task's setup before it can run. Or the board was deleted or renamed. Or no armed slot has a boss in its pool. Or a general preset a slot names is gone. Or a typed troop tier is unknown to your Troops library. Fix it and click Save changes.
Every slot is READY, but no rally is set.
Read the row in the Activity Monitor. Coordex is scanning 'Server 2200 bosses' — nothing on it your slots can rally yet means it is waiting for a boss that fits. No coordinates on … and Coordex isn't scanning it means Go live is off for the board's server. Nothing to rally on … means that no READY pool ranks what is on the board, at those levels and within Max distance. The rows may also be marked Solo.
Max distance is greyed out.
The board has no Home, or no board is picked. Set a Home on the board in Coordex. Until then, every boss is rallied at any distance.
I set Stop after, but Rally Setter stopped and will not carry on.
The rally limit counts every rally since you pressed Start. At the limit, Rally Setter stays stopped until you press Stop and Start again, or raise the limit. To limit hours instead, use the settings window: Days, When it may run and Daily limit.
A slot stands down: the game loaded fewer troops than I typed.
A typed count is exact. Lower the COUNT, or set a MINIMUM so the slot may go with fewer, or switch TROOPS back to The preset's own.
A track says OUT, but the troops are home.
Click the ✕ on that track to forget the timer; the next pass learns the truth. Keeping Clear on Stop on does this for every slot each time you press Stop.