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Reward claims

Civilization Card Pack

Take the free card pack the game gives you every day.

What it does
Goes to the Art Hall and claims the one free card pack the game gives you each day. It never opens a pack.
Where
Instances ▸ open an instance ▸ Duties ▸ Reward claims ▸ Civilization Card Pack
You need
The Art Hall mapped in City Mapper.
When it runs
Once a game day. The game sets the pace, so there is no schedule to pick.

Each game day the Art Hall gives away one free Civilization card pack. Civilization Card Pack takes it for you. It claims only that free pack, so the packs you hold stay yours to open.

Set it up

  1. Make sure the Art Hall is mapped in City Mapper, on the city map your instance uses.
  2. Open Instances, then open your instance, for example Northwatch.
  3. Open the Duties tab and press Reward claims to jump to that shelf.
  4. Switch Civilization Card Pack to ON.
  5. Press Start. Rows only take their turn while the instance runs.
The Civilization Card Pack settings.
  1. 1Schedule Read how this row is timed: the game decides how often it runs.
  2. 2Run before plan tasks Turn on to claim before your plan's first task of the day.
  3. 3Retry when it fails Set how many times a failed turn is tried in one game day.
  4. 4Reset Put these settings back to their defaults and close the window.
  5. 5Record line Read what this row remembers about its own turns.
  6. 6Reset records Forget those turns, so the row may take another one.
  7. 7Done Save the window and close it. The ✕ or Esc closes without saving.

Settings

Schedule
The note under this heading reads the game decides how often this one runs — this is where it takes its turn. The game gives one free pack a day, so there is no How often and no cap here.
Run before plan tasks
Off, the row waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before your plan's first task of the day, in order with every other row you switch this on for. Default: Off.
Retry when it fails
How many times a failed turn is tried in one game day, from 1 to 10. A game day runs from one daily reset of the game to the next. The wait between tries grows. When the tries are used up, the row rests until the next game day. 1 means don't retry. Default: 3 tries a day.
Reset
Puts every control on this page back to its default, saves, and closes the window.
Record line
The small line at the bottom left. It says what the row remembers about its own turns. For example, Had its turn today · 1 turn today or Backing off until 14:40 after 2 fails. It reads Nothing recorded yet until the row has had a turn.
Reset records
Forgets what the row remembers about its own turns: whether it ran today, how many turns it took, and any wait after a failure. It may then take another turn. It asks first, in a window with Reset them and Cancel. Nothing in the game changes and your settings stay. It is greyed out while nothing is recorded.
Done
Saves the window and closes it. The ✕ in the corner, or Esc, closes it without saving.

How it runs

Run more than one instance? Set this up once, then copy it to the others with a profile.

Problems?

Will it open my card packs?
No. It claims only the one free pack each game day. Opening the packs you hold is up to you.
The row is ON and reads Due, but nothing happens.
Check Needs setup on the Overview tab. An Art Hall that is not mapped holds the row, and Fix opens City Mapper. Also check that the instance is running and that the status does not read Standing down.
Couldn't reach the Art Hall.
Check the Art Hall in City Mapper. Its Go to building button shows whether Evonex can reach it.
Couldn't find the free pack or Couldn't tell which pack was the free one.
Evonex could not pick out the free pack, so it tapped nothing. Claim the free pack by hand for that day.
Couldn't claim the free Civilization Card pack or Couldn't confirm the card pack was claimed.
The tap did not visibly land. If your PC redraws slowly, raise Screen delay in the instance's Settings.