City Mapper · In-city navigator

Your city, drawn to order.

Map your city once on a live frame. From then on, Evonex navigates to any building by itself — no brittle tap-paths, no drift.

Simulated plan — illustration

How it works

Map it in one sitting.

Scan your city

Add a city profile and hit Scan. Evonex connects to your emulator, zooms the city all the way out, and puts the live frame on the board — that's the canvas you map on.

Place and capture

Pick a building from the list, click where it sits, and drag a tight crop around its art. That crop is what Evonex looks for later — mark the building ready and it's on the map.

Prove it

Hit Go to and watch Evonex drive the live city straight to the building you just mapped — the same way every task will reach it from now on.

Why it holds up

It never loses its place.

Recorded tap-paths break the moment the camera moves. City Mapper doesn't replay taps — it recognises the buildings you mapped, right on the live screen, and steers by what it actually sees. A nudged camera, a closed window, a restarted game: it finds its bearings and carries on.

Capture well

Get a clean map.

Crop tight, crop clean

Drag the box around just the building's art — no ground, no neighbours. A clean, distinctive crop is the difference between a building found on the first look and one hunted for.

Capture every look

Buildings change costume: scaffolding while they upgrade, a heart floating over the Keep, a finished-batch badge on a training yard, a gift-collect bubble on the walls. Capture those looks too — every building can carry extra art for its construction and overlay states, and Evonex checks them all.

Re-shoot weak art

After every capture, Evonex tests the crop against a fresh frame and flags art that's too weak or too easy to confuse. If it warns you, re-capture — a red tick fixed now saves a failed navigation later.

Driving the view

Move with the mapper, not the emulator.

Use the built-in controls

The mapper has its own swipe pad — eight directions plus swipe-to-point — that moves the real game and keeps the map in step with it. It's the only way of panning the mapper can follow.

Swiped the game yourself? Re-align.

If you pan inside the emulator window, the mapper's view goes stale — your pins stay put while the city moves. One press of Re-align and it finds a building it knows and snaps everything back into place. Nothing you mapped is lost.

Calibration takes care of itself

On a pinch-zoom emulator, the first scan tunes the mapper to your device on its own — a one-time step. A map belongs to the account and emulator it was built on, so give each account its own profile.

Tasks know what they need

A task that has to open a building — Champions wants the Keep, Tavern Recruit the Tavern, Troop Training its training grounds — declares it, and Evonex routes there first. And if a task needs a building you haven't mapped yet, you hear about it before the run starts, not halfway through.

Map it once. Forget about it.