Protection & Buffs
Protection
Keep a shield on your keep, and tell Evonex how to behave around SvS and the Kill Event.
- What it does
- Keeps a Truce Agreement shield (the “bubble”) on your keep. Evonex reads the real timer in the game and puts up a new shield before the old one ends.
- Where
- Instances ▸ open an instance ▸ Duties ▸ Protection
- You need
- Truce Agreement shields, or gems you allow Evonex to spend. The instance must be running. No city map is needed.
- When it runs
- Whenever the shield on your keep is about to end, or while a picked event runs if you chose During events only. It goes before every other duty and can stop a running task at that task’s next safe moment.
Protection is the first card on Duties. It has two rows. Bubble the keep keeps a shield on your keep, so nobody catches it open while you are away. War events is a settings row: it tells Evonex how to behave around SvS and the Kill Event.
- 1ON / OFF Switches Bubble the keep on or off. It starts off.
- 2Bubble the keep Opens the row’s settings when you click its name. The ⚙ button at the right end of the row does the same.
- 3Status chip Shows how much time the shield on your keep has left. It turns orange when the shield is inside its renewal window.
- 4Summary line Sums up your settings: when it bubbles, how early it renews, which shields it uses and where gems are allowed.
- 5— Stands where a switch would be. War events has no on/off; it only holds settings.
- 6War events Opens the War events settings when you click its name. Its summary line sums up those settings.
Set it up
- Open Duties for your instance and find the Protection card. The Protection key at the top of the page scrolls straight to it.
- Click Bubble the keep (its name or the ⚙ button) to open its settings.
- Under Shields to use, tap each shield you want Evonex to use. A tapped shield gets a number: the order Evonex tries them in. Drag the grip to change the order.
- Leave the small gem before each shield dark, unless you want Evonex to buy that shield with gems when you run out.
- Choose When to bubble: Always bubbled, or During events only and then pick the events.
- Click Done, then switch Bubble the keep on.
- Start the instance. Nothing on this page runs until the instance runs. Once Evonex has read the timer, the row’s chip shows the shield’s countdown.
- 1When to bubble Chooses between a shield around the clock and a shield only during the events you pick.
- 2Which events count Picks the events that count: Kill Event, SvS or both. This row shows only with During events only.
- 3Renew early Sets, for each shield length, how long before it ends the next one goes up.
- 4Check the shield at every Start Reads the real timer once each time the instance starts.
- 5Shields to use Lists the four shields. Tap one to put it in use, drag its grip to set the order. The gem before a name lets Evonex buy that shield with gems when you have none left.
- 6Reset schedule Puts this page back to its shipped settings, then saves and closes.
- 7Record line Says what the duty remembers about its own turns, such as the timer it last read.
- 8Reset records Makes Evonex forget those records so the next turn reads the real timer again.
- 9Done Saves the window and closes it.
Settings
When to bubble
Always bubbled keeps a shield up around the clock and renews it before each one runs out. During events only bubbles only while an event you picked is running; between events nothing is renewed. If Evonex can’t tell whether an event is running, it keeps bubbling. Default: Always bubbled.
Which events count
Shown with During events only. Pick Kill Event, SvS or both. SvS counts from the purge time you set under War events. With none picked the window warns No events picked — this duty will never bubble. Default: both picked.
Renew early
Four bars, one for each shield length: 8 hours, 24 hours, 3 days and 7 days. Each bar runs from half-way through the shield to expiry. The flag sets how long before the end Evonex puts up the next shield. Drag a flag, or click a bar to jump the flag there. You can also click the flag and type a time such as 90m, 2h or 1d 6h. Evonex uses the bar of the shield that is on your keep at that moment, even one you put up by hand. Shortest time: 5 minutes. Longest time: 4 hours on the 8 hours bar, 12 hours on 24 hours, 1 day 12 hours on 3 days, 3 days 12 hours on 7 days. Default: 30m on every bar.
Check the shield at every Start
Reads the real countdown once each time the instance starts, instead of trusting the last reading. Turn it on if the keep may change while Evonex is closed, or if you change shields by hand. Default: Off.
Shields to use
8 hours, 24 hours, 3 days and 7 days. Tap a shield to put it in use: it shows its number. Tap it again to hold it back: it gets a dashed outline. Drag the grip to set the order. Evonex tries the shields from the top, and the first one you have is the one it uses. With the keyboard, Space or Enter toggles a shield and Ctrl + ↑ or ↓ moves it. Default: none in use, listed shortest first. With none in use the window warns No shields in use — this duty will skip and the bot keeps running.
Gem (before a shield’s name)
Lit: when you have none of that shield left, Evonex buys one with gems. Dark: never. You can click it only while the shield is in use. Default: dark on every shield.
Retry when it fails
The most tries Evonex makes in one game day when a turn keeps failing. 3 means three tries, then it leaves the duty alone. 1 means don’t retry. Each wait is longer than the last, from 5 minutes up to 60. A dropped game connection costs no try. Range: 1 to 10. Default: 3 tries a day.
Reset schedule
Puts everything on this page back to its shipped settings, then saves and closes.
Record line
The grey line at the bottom left. It says what the duty remembers, for example Running until 14:32 · 5h 40m left · timed on the 24 hours lane or Lapsed at 16:50. Hover it to read it all.
Reset records
Makes Evonex forget its last reading, so the next turn reads the real timer again. Nothing changes in the game and your settings stay. Evonex asks you first.
Done
Saves the whole window and closes it. ✕ or Esc closes it without saving. Changes reach a running instance at once.
War events
War events has no switch. Click its name or its ⚙ button to open the settings. They shape every run on this instance: what gathering does around SvS and the Kill Event.
- 1The fixed rule States the one rule you can’t change: gathering and relic marches are held for the whole of SvS, starting with the purge.
- 2Also hold during Kill Event Holds those marches during the Kill Event as well.
- 3Purge starts … before SvS Sets how many hours before SvS your server opens its purge. The hold starts then.
- 4Call marches home before the purge Saves a choice that Evonex does not act on yet.
- 5Coming soon Marks the switch as not working yet.
- 6Reset to default Puts all three settings back to their defaults, then saves and closes.
- 7Done Saves the window and closes it.
Opening line
Gathering and relic marches are held for the whole of SvS, starting with the purge. This is a fixed rule, not a setting. From the purge to the end of SvS, Resource Gathering takes no new turns. Marches already out are never called back.
Also hold during Kill Event
Holds gathering and relic marches during the Kill Event too. Most servers farm through it, so it is off. Default: Off.
Purge starts … before SvS
How many hours before SvS your server opens its purge. The hold starts then. Use 0 if your server has no purge. Evonex finds the SvS date itself, so you only set the hours. Range: 0 to 24 hours. Default: 2 h.
Call marches home before the purge
Carries a Coming soon badge. Evonex saves your choice but does not call marches home yet. Default: Off.
Reset to default
Puts Kill Event off, the purge at 2 h and the home call off, then saves and closes.
Done
Saves and closes. ✕ or Esc closes without saving.
How it runs
- When the renewal window opens, or Evonex has not read the timer yet, Bubble the keep takes the screen. It may stop a running task at the task’s next safe moment.
- It opens the game’s City Buff window at the Truce Agreement shield and reads the real countdown. If it can’t read it, it leaves without spending anything and tries again later.
- If more time is left than your Renew early setting for that shield, it leaves without spending anything. With During events only, a shield that lasts past the event is left alone too.
- Otherwise it tries the shields you put in use, in your order. If you have run out of one, it moves to the next, unless that shield’s gem is lit: then it buys one with gems.
- It reads the countdown back, records it and returns to what it was doing. The Activity Monitor on Overview says what happened, including when every shield in use was tried and none went up.
- The row’s chip reads Until 14:32 · 5h 40m while a shield runs, and Not checked before Evonex has read the timer. Due means the shield ran out and has not been renewed.
- If the shield runs out and is not renewed, the status line at the top of Duties turns red and reads Protection lapsed. The Protection key also gets a red number.
- Protection on Plan shows the same countdown. In the Prism theme it sits in the instance’s top bar instead.
A new shield replaces the one on your keep. The time left on the old one is lost. A long Renew early on a long shield, such as 7 days, can throw a lot of time away. Every shield Evonex puts up is used up.
A lit gem spends real gems every time you run out of that shield. Light it only on a shield you are happy to buy.
While one task is in Solo, nothing renews. Solo stops Protection too, so use it only while you are watching the instance. Duties explains Solo.
Problems?
Bubble the keep never puts a shield up.
Open its settings. At least one shield under Shields to use must show a number. With none in use, the summary line says no shields in use, so it will skip.
The page says Protection lapsed.
The shield ran out and was not renewed. Usually you are out of every shield in use. Get more shields, put another size in use, or light a gem.
I use During events only, and between events it says Protection lapsed.
That is expected. Between the events you picked, Evonex does not renew, by your choice. The row reads Due and the page reports it until a picked event starts.
It shows a countdown, but I cancelled the shield in the game.
Open the settings and click Reset records, so the next turn reads the real timer. Turn on Check the shield at every Start if you change shields by hand often.
It spent gems on a shield.
That shield’s gem is lit. Open the settings and click the gem to darken it.
Resource Gathering stopped sending marches during SvS.
That is the SvS hold. It can’t be switched off. Holding through the Kill Event is the separate Also hold during Kill Event setting.