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The basics

How Evonex plays

Instances, duties, plan tasks and the game day — how they fit together.

One account, one screen

Each instance is one game account in one emulator window. An emulator has one screen, so an instance does one thing at a time. Everything below is about deciding what comes next.

Two kinds of work

Duties
The account’s everyday care, each row on its own clock: Protection (a bubble on the keep), Buffs, Daily activities (the game’s daily round), Common tasks (jobs that come round when they come round) and Reward claims (free rewards). You switch them on on the instance’s Duties view.
Plan tasks
The bigger jobs — rallies, hunts, gathering, training. You line them up on the Tasks card in order of importance and fill in their settings on Task setup. The higher a task sits, the more it matters when two want the screen.

Who gets the screen

Every few seconds Evonex asks, in this order, and the first “yes” gets the screen:

  1. Is a duty in trouble? The bubble is about to run out, or the daily round must finish before the reset. It may stop a running task at its next safe point.
  2. Is a duty due? It takes its turn between plan tasks — a busy plan never starves the duties.
  3. What does the plan want next? The highest task that is due.
  4. Is there free time? When the plan is only waiting — marches out, nothing due — a duty that fits the wait runs in it.
  5. Nothing to do? It waits until the next thing is due.

Free time

The game day

The game resets at midnight US Pacific time (the time zone of Los Angeles). “Once a day” in Evonex means once per game day. A daily activity fills free time through the day; as the reset gets close, whatever is still owed takes its turn so the day gets finished.

When the game misbehaves

Solo

On the Tasks card you can put one plan task in Solo: it runs once, alone, with every duty standing down — Protection included — and then the instance stops. Use it to try a task on its own.

Where to see all this

Problems?

Why did a duty run before my plan task?
It was due, or in trouble (the bubble, or the reset close), and duties take their turn between plan tasks. Order the plan to say what matters most among tasks.
Why does a daily activity wait so long?
It waits for free time of at least 5 minutes. On a busy account it may wait until the reset is close — it still gets done that day.
Why did my plan task stop in the middle?
An urgent duty took its turn at a safe point — usually the bubble. The task carries on afterwards.