Tasks
Resource Gathering
Keep gather marches out on resource tiles, lane by lane.
Resource Gathering keeps gather marches out on resource tiles. Each lane — Farm, Sawmill, Quarry, Iron Mine and an Alliance lane — keeps its own share of your marches out, sent in the priority order you arrange, and refilled as marches return.
Lane order
Drag the lanes to set fill priority — the top lane fills first. Flip a lane off to fold it away and free its marches.
Marches (per lane)
Tap a lane's march sockets to set how many of the shared marches it keeps out.
Level band (per lane)
The tile levels this lane gathers — the search starts at the band's top and settles as low as its floor.
Full tiles only
Only take untouched tiles; untick to also take tiles someone abandoned mid-gather.
Refill
How often this lane tops itself back up to its marches — not when the task runs. Once = fill up once and stay put until you press Clear on the dispatch board; Daily = fill up once per game day, then leave it; Always = send again whenever one of this lane's marches gets back.
Staffing — March preset / General preset
How each march is staffed: apply an in-game March preset, staff from a saved General Preset, or leave both off to send with whatever the game pre-selected.
Alliance lane resources
For the Alliance lane, which resources of the alliance's tiles to gather (in place of a level band).
How it runs
- Works on the world map — no City Mapper needed.
- Sends in priority order, cascading a march to the next lane when a lane finds no free tile, and refills each lane on its own Refill setting.
- Parks quietly on a short cooldown when every reachable tile is busy or every lane is full, then re-fires when a march comes home.
- March capacity is learned from the game's March panel automatically — there is no slot count to set.