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Plan tasks

Resource Gathering

Keep gathering marches out on resource tiles, and send them out again as they come home.

What it does
Sends marches to gather food, wood, stone and ore from tiles on the world map. It fills your lanes from the top and sends again as marches come home.
Where
As a plan task: Duties ▸ Tasks ▸ Add to plan ▸ Resource Gathering, with its lanes on Task setup ▸ Resource Gathering. As a daily activity: Duties ▸ Daily activities ▸ Resource gathering.
You need
Resource tiles near your city, and troops at home for the marches. A saved General preset, only if you staff marches with one. Your alliance's resource buildings, for the Alliance lane.
When it runs
As a plan task: whenever a march is free. As a daily activity: once a day or every few hours, as you choose.

Resource Gathering keeps your marches busy. You set up lanes: Farm, Sawmill, Quarry, Iron Mine and Alliance. Each lane has its own number of marches, its own tile levels and its own way to staff a march. Evonex fills the top lane first, then the next. When marches come home, it sends them out again.

Plan task or daily activity?

The same job lives in two places, and each place keeps its own copy of the lanes. Use one of them on each instance. If both are on, the one that runs first marks the other as done for the day.

Set it up

  1. Open Instances, open your instance, then open Task setup ▸ Resource Gathering.
  2. Turn on each lane you want. A lane that is off folds into one slim row and keeps its settings.
  3. Tap a lane's march sockets to choose how many marches it keeps out. The Alliance lane starts at 0, so tap its socket as well.
  4. Drag the lane that matters most to the top. The top lane fills first.
  5. In each lane, set the level band, Refill and how its marches are staffed.
  6. Press Save changes.
  7. Open Duties ▸ Tasks. Press Resource Gathering under Add to plan, then turn its row on.
  8. Optional: click the row's name, or its ⚙, to set days, hours and a daily limit.
Resource Gathering on Task setup: the live readout on top, then the lanes in priority order. Farm and Alliance are turned off.
  1. 1All tasks Goes back to the grid of tasks. Changes you did not save are dropped.
  2. 2Save changes Stores your changes. It shows up only while the page differs from what is saved.
  3. 3N/6 marching Shows six sockets, one for each march. They fill lane by lane.
  4. 4DISPATCH READOUT Shows live what your marches are doing. It never changes a setting.
  5. 5Lanes Stack in priority order. Drag a lane to move it. The top lane fills first.
  6. 6Folded lane Shows a lane that is turned off. It folds into one slim row and keeps its settings.

The page and its live readout

The top of the page shows what your marches are doing. It refreshes every couple of seconds while the page is open. It only shows — it never changes a setting.

The dispatch readout: three marches out, two free slots and one level on cooldown.
  1. 1DISPATCH READOUT Names the live board. It refreshes every couple of seconds.
  2. 2Clear Forgets which marches are out and reopens lanes that used up their allowance. It does not call marches home.
  3. 3N / M out Counts the marches you have out, out of how many your city can send.
  4. 4Headline Says what happens next, such as which lane frees a march first.
  5. 5March card Shows one march that is out: its tile and its own countdown home.
  6. 6Free card Shows a march slot that the next pass will fill.
  7. 7ON COOLDOWN Shows a tile level where the search found no free tile, and how long it waits.
All tasks
Goes back to the grid on Task setup. Changes you did not save are dropped.
Save changes
Shows up as soon as the page differs from what is saved, and goes away once it is saved. If Resource Gathering is not in your plan yet, the first save tells you so. Your settings wait for it.
N/6 marching
Six sockets, one for each march. They fill lane by lane, in each lane's colour, and stay in view while the lanes scroll. Point at one to see its lane. Six is the most that all lanes share.
N / M out
How many marches you have out for all your tasks, out of how many your city can send. It reads 6 until Evonex has read the real number from the game.
Clear
Makes the readout forget which marches are out. It also reopens lanes that used up their Refill allowance, drops level cooldowns and lets an Alliance lane that found nothing look again. It does not call marches home in the game. It works at once — you do not need Save changes.
Headline
Says what happens next, for example Sawmill frees next — back in 2h 14m, No marches out — the next pass fills these slots or No lanes active — switch a lane on below.
March cards
One card for each march that is out. It shows the resource, the tile as X… Y…, and that march's own countdown home. Point at it for the full coordinates.
Free cards
A muted card for each march a turned-on lane wants and your city can send. The next pass fills it.
ON COOLDOWN
A pill for each tile level where the search found no free tile, such as Iron Mine Lv16 · 18m. The search skips that level until the time runs out.

The lanes

Five lanes stack in priority order. To move a lane, drag it by any spot that is not a control. A line shows where it will land. Lanes start in this order: Farm, Sawmill, Quarry, Iron Mine, Alliance.

Two lanes turned on. Sawmill keeps two marches out on Always, with march preset 3. Quarry refills Daily, takes full tiles only and staffs its marches from a General preset.
  1. 1Order badge Shows the lane's priority. Lane 1 fills first.
  2. 2Lane name Names the lane and the tiles it gathers from.
  3. 3March sockets Set how many marches this lane keeps out at once. Tap a socket to set the number.
  4. 4Switch Turns the lane on. Off folds it into one slim row and keeps its settings.
  5. 5Level band Shows the tile levels the lane gathers, from 18 down to 1. The lit part is the band.
  6. 6Full tiles only Takes only untouched tiles.
  7. 7Refill Sets how often the lane refills: Once, Daily or Always.
  8. 8Preset dots Pick which in-game march preset carries the troops. They show with March preset.
  9. 9General preset Picks the saved General preset that staffs the march. It shows with General preset.
Order badge
The number on the lane's left edge is its priority. Lane 1 fills first.
Lane name
Farm (Food tiles), Sawmill (Wood tiles), Quarry (Stone tiles), Iron Mine (Ore tiles) and Alliance (one shared tile).
March sockets
How many marches this lane keeps out at once. Tap socket k to keep k out. Tap the last lit socket to step down — zero is allowed. A tap never takes all the lanes past six. Default: 1 on a resource lane.
Switch
Sends gather marches to this lane's tiles. Off folds the lane into one slim row and keeps its settings. Default: off for every lane.
Level band
The tile levels this lane gathers, on a strip from 18 down to 1. The lit part is the band, and a label such as Lv 18 – 16 shows it. Click to move the nearer end. Drag to stretch the band. The search starts at the top of the band and works down to its floor. Default: Lv 18 – 16.
Full tiles only
Takes only untouched tiles. With it off, Evonex also takes tiles someone abandoned in the middle of a gather. Default: off.
Refill
How often this lane refills — not when the task runs. Once fills the lane once, then leaves it until you press Clear. Daily fills it once each game day. Always sends again whenever one of its marches gets back. Default: Always.
March preset / General preset
How each march is staffed. March preset uses one of the game's own march presets. General preset staffs the march from a saved General preset. Click the lit one again to clear it. With neither, the lane reads staffed as the game pre-selects and sends what the game offers. Default: neither.
Preset dots 1–8
Shown with March preset. Pick which in-game march preset carries the troops. Default: 1.
General preset dropdown
Shown with General preset. Pick the saved preset to staff from. Its pairing rules are followed. The option is greyed out until you save a General preset. Picking it chooses your first saved preset for you. Default: — none —.

The Alliance lane

The Alliance lane does not use the world-map search. It opens your alliance's resource buildings, takes the first open building among the resources you tick, flies to its tile and occupies it. If every building you allow is closed, the lane waits until the next Start, or until you press Clear.

The Alliance lane turned on, with Food and Stone ticked.
  1. 1One march socket Sets whether the lane sends its one march. It starts at 0, so tap it as well as the switch.
  2. 2Resource chips Pick which of the alliance's resource buildings to gather from. Tick none to take any.
  3. 3Refill Sets how often the lane refills: Once, Daily or Always.
  4. 4Staffing Shows how the march is staffed. It reads staffed as the game pre-selects until you pick March preset or General preset.
One march socket
The lane's subtitle reads one shared tile, so it holds at most one march. That march still counts toward the six all lanes share. Its socket starts at 0 — tap it as well as the switch, or the lane sends nothing. Default: 0.
Food · Wood · Stone · Ore
Which resource buildings to gather from. Evonex marches only when the tile carries a resource you ticked. Tick none to take any. Default: none ticked.
No level band, no Full tiles only
Alliance tiles have neither. Refill and staffing work as on the other lanes.

Days, hours and a daily limit

To change when the task may run, click its name — or its ⚙ — on Duties ▸ Tasks. A window titled Resource Gathering opens. It does not change the lanes.

The Resource Gathering window: days, hours and a daily limit.
  1. 1Task line Says how the task runs. It adds your hours and the SvS pause.
  2. 2Days Lights the days the task may run on. All lit means every day.
  3. 3When it may run Sets the hours the task may run in: any time, or between two times.
  4. 4Only between Picks a window of two times. An end before the start runs overnight.
  5. 5Daily limit Caps how long the task runs in one day. A line under it says what that means.
  6. 6Reset to default Clears this instance's changes and stays open.
  7. 7Done Saves and closes.
Days
Seven day chips: M T W T F S S. A lit chip is a day the task may run on. The last lit chip cannot be turned off. A window that runs overnight belongs to the day it starts on. A line beside the chips says the pick in words, such as Every day or Mon–Fri. Default: every day.
When it may run
Any time, or Only between two times, written HH:mm on your PC's clock. An end earlier than the start runs overnight, for example 22:00 – 06:00. Default: Any time. When you first pick Only between, the boxes start at 08:00 and 23:00.
Daily limit
No limit, or Up to a number of hours — or minutes — a day. Hours go from 1 to 24. Minutes go from 5 to 1440, in steps of 5. A limit you turn on starts at 5 hours. A line under it explains it. For gathering it reads Stops for the day after 5 h of running, or when it finishes on its own, whichever comes first. Default: No limit.
Reset to default
Clears this instance's changes and stays open. It is greyed out when nothing is changed.
Done
Saves and closes. The title-bar ✕, or Esc, closes without saving.

Two muted lines sit above the days. The first says where the task stands, for example Ready — it goes next. A button can sit beside it. Open Task setup shows when the task needs a setup answer. Exit Solo shows when another task is running alone and this one is standing down. The second line reads This task runs whenever a march is free — how many go out, and how often they're re-sent, come from its Task setup. It adds Runs only on Mon–Fri, between 08:00 and 23:00. when you set days or hours. It adds Paused during SvS. — or Paused during SvS and Kill Event. when War events holds the Kill Event too.

As a daily activity

The Resource gathering row on Duties ▸ Daily activities takes gathering turns on a schedule, instead of whenever a march is free. Each turn is one gathering pass through the lanes set up on the activity. Click its ⚙, or its name, to open a window with two tabs: Schedule and Task setup. It waits out SvS like the plan task does, and the Kill Event when War events holds it; its chip then reads SvS · back and the time.

The Resource gathering activity, Schedule tab.
  1. 1Schedule Shows when and how often the activity runs. The other tab holds its own copy of the lanes.
  2. 2How often Picks Once a day or Every few hours.
  3. 3Come back every Sets the hours between turns. It shows with Every few hours.
  4. 4Run cap Limits how many turns one game day may hold. 0 reads No cap.
  5. 5Retry when it fails Sets how many times a failed turn is tried in one game day.
  6. 6Reset schedule Puts this tab back to its defaults and closes.
  7. 7Record line Says what the activity remembers about its own turns.
  8. 8Reset records Forgets that record, so the activity may take another turn. Your settings stay.
  9. 9Done Saves both tabs and closes.
How often
Once a day takes one turn each game day. Every few hours keeps coming back. Default: Once a day.
Run before plan tasks
Shown with Once a day. Off: the activity waits for free time, and only pushes into a busy plan as the game reset gets close. On: it runs before the plan's first task of the day. Default: off.
Come back every
Shown with Every few hours. The hours between turns, counted from the last time it ran — not from a fixed clock. Range 1–24. Default: 6 hours.
Run cap
Shown with Every few hours. Use up to a number of uses per game day. Each use is one turn. 0 reads No cap, which means as often as the schedule says. Range 0–99. Default: No cap.
Retry when it fails
How many times a failed turn is tried in one game day. The wait between tries grows. 1 means no retry. Range 1–10 tries a day. Default: 3.
Reset schedule
Puts this tab back to its defaults and closes. The other tab keeps what you set.
The Resource gathering activity, Task setup tab: its own copy of the lanes.
  1. 1Task setup Holds this activity's own copy of the lanes.
  2. 2Own copy Says the lanes here are separate from the plan task's lanes.
  3. 3DISPATCH READOUT Shows the plan task's marches, not this copy's.
  4. 4Lanes Work exactly as on Task setup. Turn on a lane and tap its sockets.
  5. 5Reset task settings Puts this activity's lanes back to their defaults.
  6. 6Record line Says what the activity remembers about its own turns.
  7. 7Done Saves both tabs and closes.
Task setup tab
Reads this duty's own copy — the Task plan keeps its own. The lanes here are separate from the ones on Task setup. Changing one set does not change the other.
Lanes
The same lane board as above, set up for this activity. Its live readout and Clear follow the plan task, not this copy. To see what this activity sent, open a run in the Activity Monitor.
Reset task settings
Asks first. Then it puts this activity's lanes back to their defaults and closes. The schedule stays as it is.
Record line
Along the bottom: what the activity remembers about its own turns. It reads Nothing recorded yet before the first turn.
Reset records
Asks first. Then it forgets that record, so the activity may take another turn. Nothing changes in the game, and your settings stay.
Done
Saves both tabs and closes. The title-bar ✕, or Esc, closes without saving.

How it runs

Pair it with the Gathering speed buff. On Duties ▸ Buffs, its card already runs with Resource Gathering. Tap the speed-up items you want it to use — until you do, it spends nothing. See Buffs.
Once really means once. A lane on Once fills a single time. After that it sends nothing more, even after a Stop and Start or the next day, until you press Clear. Gathering also sends real troops on trips that can last hours.

Problems?

It says it needs a lane turned on, or the run ends with “No tiles enabled — nothing to gather”.
Turn on at least one lane, and give it at least one march. A lane that is on but keeps 0 marches gathers nothing. The Alliance lane starts at 0, so tap its socket too. Do this on Task setup, or on the activity's own Task setup tab.
A lane never sends: “No open Sawmill near your city this pass”.
The search found no free tile in that level band near your city. Widen the band downward, or turn off Full tiles only. The empty level waits out its cooldown under ON COOLDOWN.
It sent once, and the plan row says “march quotas spent”.
The lane is on Once, which reopens only when you press Clear, or on Daily, which reopens at the game reset. Set Refill to Always to keep the lane topped up.
The first run sent only one march.
Evonex did not know yet how many marches your city can send. It sends one to open the March panel and read the number. After that it uses the real number.
It stopped with “No troops left — stopped the gather”, or a march preset “isn't set up” or “is locked”.
The March button was greyed out because no troops were at home for that march. Train or heal troops, or wait for marches to return. If a preset is not set up or is locked, pick another preset dot — or set that preset up in the game.
Nothing is gathered at the weekend.
SvS holds gathering from the purge until the war ends. The Kill Event holds it too when Also hold during Kill Event is on. See Protection.