Plan tasks
Resource Gathering
Keep gathering marches out on resource tiles, and send them out again as they come home.
- What it does
- Sends marches to gather food, wood, stone and ore from tiles on the world map. It fills your lanes from the top and sends again as marches come home.
- Where
- As a plan task: Duties ▸ Tasks ▸ Add to plan ▸ Resource Gathering, with its lanes on Task setup ▸ Resource Gathering. As a daily activity: Duties ▸ Daily activities ▸ Resource gathering.
- You need
- Resource tiles near your city, and troops at home for the marches. A saved General preset, only if you staff marches with one. Your alliance's resource buildings, for the Alliance lane.
- When it runs
- As a plan task: whenever a march is free. As a daily activity: once a day or every few hours, as you choose.
Resource Gathering keeps your marches busy. You set up lanes: Farm, Sawmill, Quarry, Iron Mine and Alliance. Each lane has its own number of marches, its own tile levels and its own way to staff a march. Evonex fills the top lane first, then the next. When marches come home, it sends them out again.
Plan task or daily activity?
The same job lives in two places, and each place keeps its own copy of the lanes. Use one of them on each instance. If both are on, the one that runs first marks the other as done for the day.
- Plan task. Keeps marches out all day. It sends again when marches come home, after a short wait so several go out together.
- Daily activity. Takes turns on a schedule: once a day, or every few hours. It lives on Daily activities.
Set it up
- Open Instances, open your instance, then open Task setup ▸ Resource Gathering.
- Turn on each lane you want. A lane that is off folds into one slim row and keeps its settings.
- Tap a lane's march sockets to choose how many marches it keeps out. The Alliance lane starts at 0, so tap its socket as well.
- Drag the lane that matters most to the top. The top lane fills first.
- In each lane, set the level band, Refill and how its marches are staffed.
- Press Save changes.
- Open Duties ▸ Tasks. Press Resource Gathering under Add to plan, then turn its row on.
- Optional: click the row's name, or its ⚙, to set days, hours and a daily limit.
- 1All tasks Goes back to the grid of tasks. Changes you did not save are dropped.
- 2Save changes Stores your changes. It shows up only while the page differs from what is saved.
- 3N/6 marching Shows six sockets, one for each march. They fill lane by lane.
- 4DISPATCH READOUT Shows live what your marches are doing. It never changes a setting.
- 5Lanes Stack in priority order. Drag a lane to move it. The top lane fills first.
- 6Folded lane Shows a lane that is turned off. It folds into one slim row and keeps its settings.
The page and its live readout
The top of the page shows what your marches are doing. It refreshes every couple of seconds while the page is open. It only shows — it never changes a setting.
- 1DISPATCH READOUT Names the live board. It refreshes every couple of seconds.
- 2Clear Forgets which marches are out and reopens lanes that used up their allowance. It does not call marches home.
- 3N / M out Counts the marches you have out, out of how many your city can send.
- 4Headline Says what happens next, such as which lane frees a march first.
- 5March card Shows one march that is out: its tile and its own countdown home.
- 6Free card Shows a march slot that the next pass will fill.
- 7ON COOLDOWN Shows a tile level where the search found no free tile, and how long it waits.
The lanes
Five lanes stack in priority order. To move a lane, drag it by any spot that is not a control. A line shows where it will land. Lanes start in this order: Farm, Sawmill, Quarry, Iron Mine, Alliance.
- 1Order badge Shows the lane's priority. Lane 1 fills first.
- 2Lane name Names the lane and the tiles it gathers from.
- 3March sockets Set how many marches this lane keeps out at once. Tap a socket to set the number.
- 4Switch Turns the lane on. Off folds it into one slim row and keeps its settings.
- 5Level band Shows the tile levels the lane gathers, from 18 down to 1. The lit part is the band.
- 6Full tiles only Takes only untouched tiles.
- 7Refill Sets how often the lane refills: Once, Daily or Always.
- 8Preset dots Pick which in-game march preset carries the troops. They show with March preset.
- 9General preset Picks the saved General preset that staffs the march. It shows with General preset.
The Alliance lane
The Alliance lane does not use the world-map search. It opens your alliance's resource buildings, takes the first open building among the resources you tick, flies to its tile and occupies it. If every building you allow is closed, the lane waits until the next Start, or until you press Clear.
- 1One march socket Sets whether the lane sends its one march. It starts at 0, so tap it as well as the switch.
- 2Resource chips Pick which of the alliance's resource buildings to gather from. Tick none to take any.
- 3Refill Sets how often the lane refills: Once, Daily or Always.
- 4Staffing Shows how the march is staffed. It reads staffed as the game pre-selects until you pick March preset or General preset.
Days, hours and a daily limit
To change when the task may run, click its name — or its ⚙ — on Duties ▸ Tasks. A window titled Resource Gathering opens. It does not change the lanes.
- 1Task line Says how the task runs. It adds your hours and the SvS pause.
- 2Days Lights the days the task may run on. All lit means every day.
- 3When it may run Sets the hours the task may run in: any time, or between two times.
- 4Only between Picks a window of two times. An end before the start runs overnight.
- 5Daily limit Caps how long the task runs in one day. A line under it says what that means.
- 6Reset to default Clears this instance's changes and stays open.
- 7Done Saves and closes.
Two muted lines sit above the days. The first says where the task stands, for example Ready — it goes next. A button can sit beside it. Open Task setup shows when the task needs a setup answer. Exit Solo shows when another task is running alone and this one is standing down. The second line reads This task runs whenever a march is free — how many go out, and how often they're re-sent, come from its Task setup. It adds Runs only on Mon–Fri, between 08:00 and 23:00. when you set days or hours. It adds Paused during SvS. — or Paused during SvS and Kill Event. when War events holds the Kill Event too.
As a daily activity
The Resource gathering row on Duties ▸ Daily activities takes gathering turns on a schedule, instead of whenever a march is free. Each turn is one gathering pass through the lanes set up on the activity. Click its ⚙, or its name, to open a window with two tabs: Schedule and Task setup. It waits out SvS like the plan task does, and the Kill Event when War events holds it; its chip then reads SvS · back and the time.
- 1Schedule Shows when and how often the activity runs. The other tab holds its own copy of the lanes.
- 2How often Picks Once a day or Every few hours.
- 3Come back every Sets the hours between turns. It shows with Every few hours.
- 4Run cap Limits how many turns one game day may hold. 0 reads No cap.
- 5Retry when it fails Sets how many times a failed turn is tried in one game day.
- 6Reset schedule Puts this tab back to its defaults and closes.
- 7Record line Says what the activity remembers about its own turns.
- 8Reset records Forgets that record, so the activity may take another turn. Your settings stay.
- 9Done Saves both tabs and closes.
- 1Task setup Holds this activity's own copy of the lanes.
- 2Own copy Says the lanes here are separate from the plan task's lanes.
- 3DISPATCH READOUT Shows the plan task's marches, not this copy's.
- 4Lanes Work exactly as on Task setup. Turn on a lane and tap its sockets.
- 5Reset task settings Puts this activity's lanes back to their defaults.
- 6Record line Says what the activity remembers about its own turns.
- 7Done Saves both tabs and closes.
How it runs
- It comes due when marches come home. After the first march of a batch returns, it waits 5 minutes, so several marches go out in one trip. With nothing out at all, it goes straight away. Its row says waiting for marches to return or batching this return — sending at HH:MM.
- It counts your marches. On the world map it reads the March panel to see how many marches are out. The first time, it does not know how many your city can send, so it sends one march to find out. If something covers the panel, it skips that pass and tries again on the next one.
- It works out what each lane is short. It takes the lanes that are on and keep at least one march, in priority order, and looks at each lane's Refill rule.
- It finds a tile. For each lane it opens the map search, picks the resource and searches from the top of the level band down. It never goes below the band. A tile you already gather is skipped. A level with no free tile waits 20 minutes — see ON COOLDOWN.
- It sends the march. It occupies the tile, staffs the march as the lane says, reads the travel and gather times, and presses March. A march counts only when the window closed and the march left. A lane that finds nothing hands its march to the next lane.
- It stops when the free marches are used. If the game says You cannot send more troops, it waits for the soonest march to come home. If March is greyed out, it stops with No troops left — stopped the gather.
- It holds during SvS, starting with the purge. To hold during the Kill Event too, turn on Also hold during Kill Event in Protection ▸ War events. Marches that are already out stay where they are.
- You can follow it. Each tile is one row in the Activity Monitor on Overview. For example, Looking for an open Sawmill at Lv 18 becomes Sent a march to the Sawmill. When every lane has used its allowance, the plan row says march quotas spent — reopens at HH:MM or march quotas spent — reopens when you press Clear.