Scan your city
Add a city profile and hit Scan. Evonex connects to your emulator, zooms the city all the way out, and puts the live frame on the board — that's the canvas you map on.
City Mapper · In-city navigator
Map your city once on a live frame. From then on, Evonex navigates to any building by itself — no brittle tap-paths, no drift.
How it works
Add a city profile and hit Scan. Evonex connects to your emulator, zooms the city all the way out, and puts the live frame on the board — that's the canvas you map on.
Pick a building from the list, click where it sits, and drag a tight crop around its art. That crop is what Evonex looks for later — mark the building ready and it's on the map.
Hit Go to and watch Evonex drive the live city straight to the building you just mapped — the same way every task will reach it from now on.
Why it holds up
Recorded tap-paths break the moment the camera moves. City Mapper doesn't replay taps — it recognises the buildings you mapped, right on the live screen, and steers by what it actually sees. A nudged camera, a closed window, a restarted game: it finds its bearings and carries on.
Capture well
Drag the box around just the building's art — no ground, no neighbours. A clean, distinctive crop is the difference between a building found on the first look and one hunted for.
Buildings change costume: scaffolding while they upgrade, a heart floating over the Keep, a finished-batch badge on a training yard, a gift-collect bubble on the walls. Capture those looks too — every building can carry extra art for its construction and overlay states, and Evonex checks them all.
After every capture, Evonex tests the crop against a fresh frame and flags art that's too weak or too easy to confuse. If it warns you, re-capture — a red tick fixed now saves a failed navigation later.
Driving the view
The mapper has its own swipe pad — eight directions plus swipe-to-point — that moves the real game and keeps the map in step with it. It's the only way of panning the mapper can follow.
If you pan inside the emulator window, the mapper's view goes stale — your pins stay put while the city moves. One press of Re-align and it finds a building it knows and snaps everything back into place. Nothing you mapped is lost.
On a pinch-zoom emulator, the first scan tunes the mapper to your device on its own — a one-time step. A map belongs to the account and emulator it was built on, so give each account its own profile.
A task that has to open a building — Champions wants the Keep, Tavern Recruit the Tavern, Troop Training its training grounds — declares it, and Evonex routes there first. And if a task needs a building you haven't mapped yet, you hear about it before the run starts, not halfway through.